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A Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 15m ago · 185.16.39.239:28015

Abstract

We describe the public Rust server A Rust Server, reached at 185.16.39.239:28015. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 11. It ranks #9,449 of all servers, the top 42%. It last wiped 17d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#9,449top 42%
Last wipe17d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123423:0008:0017:0003:0012:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020023:0008:0017:0003:0012:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 42% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap28.4 daysbetween real wipes
Wipe-day peak0players, last three wipes
Mon 12 OctSun 13 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 12 Oct, 06:1317d ago 0 – running 0
Sun 13 Sep, 21:3646d ago 0 – 28.4 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Rust Server
Figure 5: The map: Procedural Map, size 4000, seed 1. Open on RustMaps.
Table 4: The server's published settings.
Address185.16.39.239:28015
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 06:13 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4000
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average180/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average229/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average643/675
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average38/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average747/775
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average591/625

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of A Rust Server smooth?

The server fps averaged 140 over the last 48 hours, never dropping below 122. The highest number of entities it carried was 94,633, comprising buildings, deployables and all other objects. Its highest memory usage was 3,174 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does A Rust Server have?

There is no region published for A Rust Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 185.16.39.239:28015 is its address.

A.3What is the online status and reliability of A Rust Server?

A Rust Server is online at this time. The uptime it reports indicates a restart about 4 days 22 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on A Rust Server?

The version of Rust on A Rust Server is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5When are wipes carried out on A Rust Server?

There are not yet enough recorded wipes for A Rust Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 17 days 16 hours have passed since the current world was generated.

A.6What characterises wipe day on A Rust Server?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.7What is the rank of A Rust Server among Rust servers?

The seven-day player-hours ranking puts A Rust Server at #9,449, within the top 42% of ranked servers.

A.8At what level does A Rust Server operate in terms of players?

The current population of A Rust Server is 0, drawn from 40 slots. The peak over seven days is 1, against an average of 0.

Tags, lists

A.9What is the meaning of the tags on A Rust Server?

gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set: these are the tags A Rust Server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can A Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that A Rust Server fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern A Rust Server?

Its name carries no gather rate for A Rust Server. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Community is its category in the server browser. The server has VAC off, Valve's anti-cheat.

A.12What is the map for A Rust Server?

Generated by the game from seed 1, the procedural map on A Rust Server measures 4,000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13What steps are required to join A Rust Server?

Press F1 inside Rust to open the console and enter client.connect 185.16.39.239:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp40Max players. The slot count is 40.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.