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TestServer

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 34d ago · 185.172.129.200:28015

Abstract

We describe the public Rust server TestServer, reached at 185.172.129.200:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,709 of all servers, the top 71%. It last wiped 34d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,709top 71%
Last wipe34d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address185.172.129.200:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe24 Sep 2026, 10:54 UTC
Hostname–
First seen24 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average280/300
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average230/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average20/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average21/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average26/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average107/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of TestServer?

No region is published by TestServer. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 185.172.129.200:28015.

A.2How reliable is TestServer, and is it currently online?

At the present moment, TestServer is offline; it was last seen 34 days 18 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 24 September 2026.

A.3What version of Rust is run on TestServer?

TestServer is running Rust network protocol 2633 and build 165217 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4On what cycle does TestServer wipe?

The record of TestServer's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 34 days 21 hours.

Player count

A.5What position does TestServer occupy in the ranking of Rust servers?

Ranked by player hours across seven days, TestServer holds #15,709, in the top 71% of all ranked servers.

A.6How would you characterise the player activity on TestServer?

TestServer is not online now; 34 days 18 hours have passed since it was last seen.

Tags and filters

A.7What is the meaning of the tags on TestServer?

Tags from TestServer, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can TestServer be found among the Rust Statistics lists and filters?

These Rust Statistics lists include TestServer: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Under what rules and settings does TestServer operate?

No gather rate appears in the name of TestServer. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. The server has VAC on, Valve's anti-cheat.

A.10What is the map for TestServer?

The game generates the map on TestServer; that format is procedural.

Connection

A.11What is the process for joining TestServer?

Press F1 inside Rust to open the console and enter client.connect 185.172.129.200:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. 10 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. Your game must run protocol 2633 to connect.
cs165217Build. This server runs game build 165217.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.