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RustA

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 22d ago · 185.179.202.196:28017

Abstract

We describe the public Rust server RustA, reached at 185.179.202.196:28017. It is offline at the last check, against a seven-day mean of 01. It ranks #15,986 of all servers, the top 71%. It last wiped 23d ago.

Keywordsvanilla

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,986top 71%
Last wipe23d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k7 Oct8 Oct9 Oct11 Oct12 Oct13 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address185.179.202.196:28017
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe6 Oct 2026, 22:16 UTC
Hostname–
First seen6 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2], vanilla rust servers [3] and predicted wipe schedule [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average180/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average229/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average643/675
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average38/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average747/775
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average591/625

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is RustA based?

There is no region published for RustA. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 185.179.202.196:28017.

A.2What is the online status and reliability of RustA?

Right now, RustA is offline, and the last time it was seen was 22 days 23 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first observed on 6 October 2026 by Rust Statistics.

A.3What version of Rust is run on RustA?

The version of Rust on RustA is network protocol 2634 and build 166652, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on RustA?

The record of RustA's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 23 days have passed since the current world was generated.

Population

A.5What is the rank of RustA among Rust servers?

Ranked by player hours across seven days, RustA holds #15,986, in the top 71% of all ranked servers.

A.6How would you characterise the player activity on RustA?

The last recorded sighting of RustA was 22 days 23 hours ago; it is offline now.

Tags, lists

A.7What do the tags associated with RustA signify?

Tags from RustA, read by the game's server browser, are gmvanilla (Game mode): Survival on vanilla rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can RustA be found among the Rust Statistics lists and filters?

The Rust Statistics lists that RustA fits are: Rust community servers, measured and Vanilla Rust servers. You will find it on the server list filtered by: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Settings and map

A.9Which settings and rules are in force on RustA?

No gather rate appears in the name of RustA. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it under Community. The server's own description is vanilla: rates, kits and rules are unchanged from the game Facepunch ships. VAC is active: that is Valve's anti-cheat.

A.10What is the map for RustA?

A procedural map, generated by the game, is what RustA runs.

How to join

A.11What steps are required to join RustA?

Press F1 inside Rust to open the console and enter client.connect 185.179.202.196:28017. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166652,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp100Max players. The slot count is 100.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166652Build. The game build is 166652.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Vanilla rust servers. ruststatistics.org/top-vanilla-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.