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first_server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 3d ago · 188.162.65.50:28015

Abstract

We describe the public Rust server first_server, reached at 188.162.65.50:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #8,202 of all servers, the top 37%. It last wiped 15d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/5000% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#8,202top 37%
Last wipe15d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 37% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address188.162.65.50:28015
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe13 Oct 2026, 09:40 UTC
Hostname–
First seen23 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average322/375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average210/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average34/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average28/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average54/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average73/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is first_server based?

No region is published by first_server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 188.162.65.50:28015.

A.2What is the reliability of first_server, and is it online?

first_server is currently offline, with the last sighting 3 days 13 hours ago. Its uptime over the last full days (4 days) was 9%, with 9 of 96 hours online. The first record of it by Rust Statistics dates to 23 October 2026.

A.3What is the Rust version for first_server?

first_server is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4What schedule does first_server follow for wipes?

There are not yet enough recorded wipes for first_server to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 15 days 13 hours ago.

Player count

A.5What position does first_server occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts first_server at #8,202, within the top 37% of ranked servers.

A.6At what level does first_server operate in terms of players?

At this moment first_server is offline, having last been seen 3 days 13 hours ago. The peak over seven days is 1, against an average of 1.

Tags and filters

A.7What is the meaning of the tags on first_server?

Tags from first_server, read by the game's server browser, are gmvanilla (Game mode): Survival on vanilla rules; mp500 (Max players): The slot count is 500; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can first_server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include first_server: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Under what rules and settings does first_server operate?

No gather rate appears in the name of first_server. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. VAC is not in use; Valve's anti-cheat is off.

A.10On which map does first_server take place?

On first_server the terrain is procedural, built by the game itself.

How to join

A.11What steps are required to join first_server?

Enter client.connect 188.162.65.50:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp500,ptrak,$r?,v2635,gmvanilla,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp500Max players. The slot count is 500.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.