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My Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 27d ago · 188.252.197.113:28015

Abstract

We describe the public Rust server My Test Server, reached at 188.252.197.113:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,557 of all servers, the top 70%. It last wiped 83d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,557top 70%
Last wipe83d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address188.252.197.113:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe6 Aug 2026, 15:59 UTC
Hostname–
First seen1 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average147/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average125/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average17/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average13/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average41/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does My Test Server have?

There is no region published for My Test Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 188.252.197.113:28015 is its address.

A.2How reliable is My Test Server, and is it currently online?

Right now, My Test Server is offline, and the last time it was seen was 27 days 17 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 1 October 2026.

A.3What is the Rust version for My Test Server?

Rust network protocol 2631 and build 158240 is the version that My Test Server runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does My Test Server follow for wipes?

The record of My Test Server's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 83 days 12 hours have passed since the current world was generated.

Population

A.5How does My Test Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, My Test Server holds #16,557, in the top 70% of all ranked servers.

A.6What is the population level of My Test Server?

The last recorded sighting of My Test Server was 27 days 17 hours ago; it is offline now.

Tags, lists

A.7What is the meaning of the tags on My Test Server?

Tags from My Test Server, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2631 (Protocol): Your game must run protocol 2631 to connect; cs158240 (Build): The game build is 158240; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can My Test Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that My Test Server fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9What are the settings and rules that govern My Test Server?

Its name carries no gather rate for My Test Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for My Test Server?

The game generates the map on My Test Server; that format is procedural.

How to join

A.11What is the process for joining My Test Server?

Press F1 inside Rust to open the console and enter client.connect 188.252.197.113:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2631,gmrust,cs158240,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. The slot count is 10.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2631Protocol. Your game must run protocol 2631 to connect.
cs158240Build. The game build is 158240.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.