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LOCAL-TEST-DO-NOT-JOIN

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 30d ago · 188.29.127.80:28215

Abstract

We describe the public Rust server LOCAL-TEST-DO-NOT-JOIN, reached at 188.29.127.80:28215. It is offline at the last check, against a seven-day mean of 01. It ranks #16,917 of all servers, the top 71%. It last wiped 30d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,917top 71%
Last wipe30d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address188.29.127.80:28215
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe29 Sep 2026, 00:03 UTC
Hostname–
First seen29 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average538/575
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average430/475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average167/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average57/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average221/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average304/350

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does LOCAL-TEST-DO-NOT-JOIN have?

There is no region published for LOCAL-TEST-DO-NOT-JOIN. Rust Statistics does not look up the machine's location; it shows where the server says it is. 188.29.127.80:28215 is its address.

A.2What is the reliability of LOCAL-TEST-DO-NOT-JOIN, and is it online?

At the present moment, LOCAL-TEST-DO-NOT-JOIN is offline; it was last seen 30 days 11 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 29 September 2026.

A.3What is the Rust version for LOCAL-TEST-DO-NOT-JOIN?

The version of Rust on LOCAL-TEST-DO-NOT-JOIN is network protocol 2633 and build 165217, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on LOCAL-TEST-DO-NOT-JOIN?

Too few wipes by LOCAL-TEST-DO-NOT-JOIN have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 30 days 14 hours ago.

Population

A.5How does LOCAL-TEST-DO-NOT-JOIN compare with other Rust servers in the rankings?

Ranked by player hours across seven days, LOCAL-TEST-DO-NOT-JOIN holds #16,917, in the top 71% of all ranked servers.

A.6At what level does LOCAL-TEST-DO-NOT-JOIN operate in terms of players?

At this moment LOCAL-TEST-DO-NOT-JOIN is offline, having last been seen 30 days 11 hours ago.

Tags, lists

A.7What do the tags associated with LOCAL-TEST-DO-NOT-JOIN signify?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set, which LOCAL-TEST-DO-NOT-JOIN publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can LOCAL-TEST-DO-NOT-JOIN be found among the Rust Statistics lists and filters?

These Rust Statistics lists include LOCAL-TEST-DO-NOT-JOIN: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Under what rules and settings does LOCAL-TEST-DO-NOT-JOIN operate?

Its name carries no gather rate for LOCAL-TEST-DO-NOT-JOIN. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for LOCAL-TEST-DO-NOT-JOIN?

A procedural map, generated by the game, is what LOCAL-TEST-DO-NOT-JOIN runs.

How to join

A.11What is the process for joining LOCAL-TEST-DO-NOT-JOIN?

Press F1 inside Rust to open the console and enter client.connect 188.29.127.80:28215. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp2Max players. 2 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Your game must run protocol 2633 to connect.
cs165217Build. The game build is 165217.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.