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Local Rust Networking Research

Rust Statistics

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Offline · checked 14d ago · 189.192.47.247:28115

Abstract

We describe the public Rust server Local Rust Networking Research, reached at 189.192.47.247:28115. It is offline at the last check, against a seven-day mean of 01. It ranks #15,106 of all servers, the top 70%. It last wiped 13d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/40% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,106top 70%
Last wipe13d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address189.192.47.247:28115
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe15 Oct 2026, 15:35 UTC
Hostname–
First seen15 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average503/575
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average440/475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average255/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average61/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average306/250
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average28/250

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Local Rust Networking Research have?

No region is published by Local Rust Networking Research. Rust Statistics does not look up the machine's location; it shows where the server says it is. 189.192.47.247:28115 is its address.

A.2What is the reliability of Local Rust Networking Research, and is it online?

Local Rust Networking Research is currently offline, with the last sighting 14 days ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 15 October 2026 by Rust Statistics.

A.3What version of Rust is run on Local Rust Networking Research?

The version of Rust on Local Rust Networking Research is network protocol 2634 and build 167781, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4What schedule does Local Rust Networking Research follow for wipes?

There are not yet enough recorded wipes for Local Rust Networking Research to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 13 days 23 hours ago.

Player count

A.5How does Local Rust Networking Research compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Local Rust Networking Research holds #15,106, in the top 70% of all ranked servers.

A.6At what level does Local Rust Networking Research operate in terms of players?

Local Rust Networking Research is not online now; 14 days have passed since it was last seen.

Tags and filters

A.7What do the tags associated with Local Rust Networking Research signify?

gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): It offers 4 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset: these are the tags Local Rust Networking Research publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Local Rust Networking Research be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Local Rust Networking Research fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.9Which settings and rules are in force on Local Rust Networking Research?

The name of Local Rust Networking Research states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.

A.10What is the map for Local Rust Networking Research?

The game generates the map on Local Rust Networking Research; that format is procedural.

Connection

A.11How do you connect to Local Rust Networking Research?

Enter client.connect 189.192.47.247:28115 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp4Max players. It offers 4 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.