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A Shockbyte Rust Server

Rust Statistics

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Online · checked 1h ago · 192.99.75.74:20581

Abstract

We describe the public Rust server A Shockbyte Rust Server, reached at 192.99.75.74:20581. At the last check it held 0 of 20 places, against a seven-day mean of 0 and a peak of 11. It ranks #9,837 of all servers, the top 44%. It last wiped 1d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#9,837top 44%
Last wipe1d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75119:0004:0013:0022:0007:0016:00Wiped Mon 26 Oct, 22:33 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
010020030040019:0004:0013:0022:0007:0016:00Wiped Mon 26 Oct, 22:33 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct.

4Rank

The server stands in the top 44% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 26 Oct, 22:331d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte Rust Server
Figure 4: The map: Procedural Map, size 1500, seed 50000. Open on RustMaps.
Table 3: The server's published settings.
Address192.99.75.74:20581
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 22:33 UTC
Hostname–
First seen25 Oct 2026
MapProcedural Map
Size1500
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average636/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average59/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average36/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average138/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average255/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does A Shockbyte Rust Server run?

Its average server fps over the last 48 hours was 239, with a minimum of 231. Buildings, deployables and all other world objects counted together reached a maximum of 9,000 entities. The peak memory usage was 2,427 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does A Shockbyte Rust Server have?

There is no region published for A Shockbyte Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 192.99.75.74:20581.

A.3What is the reliability of A Shockbyte Rust Server, and is it online?

A Shockbyte Rust Server is currently online. Based on the uptime it reports, the last restart occurred about 24 hours ago. The server was up 100% of the time over the last 2 full days, 48 of 48 hours. Its first appearance in Rust Statistics's records is 25 October 2026.

A.4What version of Rust is run on A Shockbyte Rust Server?

The version of Rust on A Shockbyte Rust Server is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5On what cycle does A Shockbyte Rust Server wipe?

There are not yet enough recorded wipes for A Shockbyte Rust Server to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 43 hours have passed since the current world was generated.

Population

A.6How does A Shockbyte Rust Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts A Shockbyte Rust Server at #9,837, within the top 44% of ranked servers.

A.7How would you characterise the player activity on A Shockbyte Rust Server?

On A Shockbyte Rust Server, 0 of the 20 slots are occupied at present. The peak over seven days is 1, against an average of 0. Averaging 1 players, 20:00 UTC was the busiest hour of the past 48.

Tags and filters

A.8How should the tags on A Shockbyte Rust Server be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp20 (Max players): It offers 20 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set: these are the tags A Shockbyte Rust Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that A Shockbyte Rust Server fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.10What are the settings and rules that govern A Shockbyte Rust Server?

The name of A Shockbyte Rust Server states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. The server has VAC off, Valve's anti-cheat.

A.11What map is in use on A Shockbyte Rust Server?

Generated by the game from seed 50000, the procedural map on A Shockbyte Rust Server measures 1,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.12How do you connect to A Shockbyte Rust Server?

Press F1 inside Rust to open the console and enter client.connect 192.99.75.74:20581. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp20Max players. It offers 20 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.