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TypicalRustGameplay

Rust Statistics

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Online · checked 10m ago · 193.135.10.247:15050

Abstract

We describe the public Rust server TypicalRustGameplay, reached at 193.135.10.247:15050 and hosted in EU. At the last check it held 0 of 20 places, against a seven-day mean of 01. It ranks #15,269 of all servers, the top 68%, and #2529 in EU. It last wiped 13d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,269top 68%; #2529 in EU
Last wipe13d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123421:0006:0015:0001:0010:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608021:0006:0015:0001:0010:0019:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct.

4Rank

The server stands in the top 68% of all ranked servers, the top 87% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak3players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 16 Oct, 20:3813d ago 3 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of TypicalRustGameplay
Figure 5: The map: Procedural Map, size 3500, seed 17475. Open on RustMaps.
Table 4: The server's published settings.
Address193.135.10.247:15050
RegionEU
Max players20
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 20:38 UTC
Hostname–
First seen16 Oct 2026
MapProcedural Map
Size3500
Seed17475

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are europe region filter [2], unmodded rust community servers [3] and Rust wipe forecast [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average239/275
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average321/350
eulongtest (private perf box)EU · groups of 14+ · monthly · 290 on average480/8
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average797/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average49/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average889/950

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does TypicalRustGameplay run?

Over the past 48 hours, it ran at an average of 49 server fps, with a low of 41. The highest number of entities it carried was 65,425, comprising buildings, deployables and all other objects. Memory use peaked at 3,471 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is TypicalRustGameplay based?

In Europe, according to its own listing, TypicalRustGameplay appears with the EU tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 193.135.10.247:15050 is its address.

A.3What is the reliability of TypicalRustGameplay, and is it online?

At the present moment, TypicalRustGameplay is online. Based on the uptime it reports, the last restart occurred about 11 days 3 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Statistics's records is 16 October 2026.

A.4What is the Rust version for TypicalRustGameplay?

TypicalRustGameplay is running Rust network protocol 2634 and build 167781 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does TypicalRustGameplay follow for wipes?

Too few wipes by TypicalRustGameplay have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 13 days have passed since the current world was generated.

A.6What characterises wipe day on TypicalRustGameplay?

Across its recent wipes, the average peak population was 3 players. The crowd reached its maximum 24 hours after the latest wipe.

Population

A.7What position does TypicalRustGameplay occupy in the ranking of Rust servers?

On player hours over seven days TypicalRustGameplay is #15,269, within the top 68% of all ranked servers; within Europe it is #2,529.

A.8What is the population level of TypicalRustGameplay?

At this moment 0 players are on TypicalRustGameplay, which has 20 slots in total. The seven-day average for this server is 0 players.

Tags, lists

A.9How should the tags on TypicalRustGameplay be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; EU (Europe): Europe is the region it appears under in the server browser, which TypicalRustGameplay publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can TypicalRustGameplay be found among the Rust Statistics lists and filters?

These Rust Statistics lists include TypicalRustGameplay: European Rust servers and Rust community servers, measured. You will find it on the server list filtered by: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11Under what rules and settings does TypicalRustGameplay operate?

Its name carries no gather rate for TypicalRustGameplay. The group cap is 8 players, which is the default in the game. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.

A.12On which map does TypicalRustGameplay take place?

Generated by the game from seed 17475, the procedural map on TypicalRustGameplay measures 3,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13What is the process for joining TypicalRustGameplay?

Enter client.connect 193.135.10.247:15050 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp20Max players. The slot count is 20.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Region
EUEurope. Europe is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Europe region filter. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.