Rust StatisticsWorking papers on every public Rust server · 83,167 players now

NNN-DEV-01

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 21m ago · 193.233.254.96:28115

Abstract

We describe the public Rust server NNN-DEV-01, reached at 193.233.254.96:28115. At the last check it held 0 of 20 places, against a seven-day mean of 01. It ranks #15,335 of all servers, the top 69%. It last wiped 27d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,335top 69%
Last wipe27d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123415:0000:0009:0019:0004:0013:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040015:0000:0009:0019:0004:0013:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 05:2227d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of NNN-DEV-01
Figure 5: The map: Procedural Map, size 2000, seed 197777. Open on RustMaps.
Table 4: The server's published settings.
Address193.233.254.96:28115
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 05:22 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size2000
Seed197777

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average524/575
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average422/475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average179/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average57/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average249/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average331/350

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of NNN-DEV-01 smooth?

Over the past 48 hours, it ran at an average of 172 server fps, with a low of 110. The highest number of entities it carried was 19,678, comprising buildings, deployables and all other objects. The peak memory usage was 1,323 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does NNN-DEV-01 have?

There is no region published for NNN-DEV-01. Rust Statistics does not look up the machine's location; it shows where the server says it is. 193.233.254.96:28115 is its address.

A.3What is the reliability of NNN-DEV-01, and is it online?

NNN-DEV-01 is online at this time. It last restarted around 3 days 6 hours ago, according to its reported uptime. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on NNN-DEV-01?

The version of Rust on NNN-DEV-01 is network protocol 2634 and build 166494, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does NNN-DEV-01 follow for wipes?

Too few wipes by NNN-DEV-01 have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 27 days 9 hours.

A.6What characterises wipe day on NNN-DEV-01?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 1 hours after the latest wipe.

Player count

A.7What is the rank of NNN-DEV-01 among Rust servers?

The seven-day player-hours ranking puts NNN-DEV-01 at #15,335, within the top 69% of ranked servers.

A.8How would you characterise the player activity on NNN-DEV-01?

On NNN-DEV-01, 0 of the 20 slots are occupied at present. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.9What do the tags associated with NNN-DEV-01 signify?

Tags from NNN-DEV-01, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): It offers 20 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can NNN-DEV-01 be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that NNN-DEV-01 fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11Which settings and rules are in force on NNN-DEV-01?

The name of NNN-DEV-01 states no gather rate. The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on NNN-DEV-01?

Generated by the game from seed 197777, the procedural map on NNN-DEV-01 measures 2,000. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13What steps are required to join NNN-DEV-01?

Enter client.connect 193.233.254.96:28115 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp20Max players. It offers 20 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166494Build. This server runs game build 166494.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.