NNN-DEV-01
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 21m ago · 193.233.254.96:28115
Abstract
We describe the public Rust server NNN-DEV-01, reached at 193.233.254.96:28115. At the last check it held 0 of 20 places, against a seven-day mean of 01. It ranks #15,335 of all servers, the top 69%. It last wiped 27d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 05:2227d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 193.233.254.96:28115 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 05:22 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 2000 |
| Seed | 197777 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average | 524/575 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 422/475 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average | 179/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average | 57/100 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average | 249/250 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average | 331/350 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of NNN-DEV-01 smooth?
Over the past 48 hours, it ran at an average of 172 server fps, with a low of 110. The highest number of entities it carried was 19,678, comprising buildings, deployables and all other objects. The peak memory usage was 1,323 MB. When fps is low and entity count climbs, players feel lag.
A.2What location does NNN-DEV-01 have?
There is no region published for NNN-DEV-01. Rust Statistics does not look up the machine's location; it shows where the server says it is. 193.233.254.96:28115 is its address.
A.3What is the reliability of NNN-DEV-01, and is it online?
NNN-DEV-01 is online at this time. It last restarted around 3 days 6 hours ago, according to its reported uptime. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on NNN-DEV-01?
The version of Rust on NNN-DEV-01 is network protocol 2634 and build 166494, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5What schedule does NNN-DEV-01 follow for wipes?
Too few wipes by NNN-DEV-01 have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 27 days 9 hours.
A.6What characterises wipe day on NNN-DEV-01?
Recent wipes saw an average peak of 1 players. The crowd reached its maximum 1 hours after the latest wipe.
Player count
A.7What is the rank of NNN-DEV-01 among Rust servers?
The seven-day player-hours ranking puts NNN-DEV-01 at #15,335, within the top 69% of ranked servers.
A.8How would you characterise the player activity on NNN-DEV-01?
On NNN-DEV-01, 0 of the 20 slots are occupied at present. Averaged across the last seven days, the population is 0 players.
Tags and filters
A.9What do the tags associated with NNN-DEV-01 signify?
Tags from NNN-DEV-01, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): It offers 20 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can NNN-DEV-01 be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that NNN-DEV-01 fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.11Which settings and rules are in force on NNN-DEV-01?
The name of NNN-DEV-01 states no gather rate. The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.
A.12What map is in use on NNN-DEV-01?
Generated by the game from seed 197777, the procedural map on NNN-DEV-01 measures 2,000. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.13What steps are required to join NNN-DEV-01?
Enter client.connect 193.233.254.96:28115 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp20 | Max players. It offers 20 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs166494 | Build. This server runs game build 166494. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.