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Server_210_DevBlog

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 13d ago · 194.48.218.124:28015

Abstract

We describe the public Rust server Server_210_DevBlog, reached at 194.48.218.124:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,600 of all servers, the top 68%. It last wiped 13d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,600top 68%
Last wipe13d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
No hourly players around its wipes yet.
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 15 Oct, 15:0513d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address194.48.218.124:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe15 Oct 2026, 15:05 UTC
Hostname–
First seen14 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average411/400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average336/350
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average35/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average34/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average44/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average140/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Server_210_DevBlog have?

A region is not published by Server_210_DevBlog. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 194.48.218.124:28015 is its address.

A.2What is the reliability of Server_210_DevBlog, and is it online?

Right now, Server_210_DevBlog is offline, and the last time it was seen was 13 days 18 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 14 October 2026.

A.3What version of Rust is run on Server_210_DevBlog?

The version of Rust on Server_210_DevBlog is network protocol 2153, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4What schedule does Server_210_DevBlog follow for wipes?

Too few wipes by Server_210_DevBlog have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 13 days 19 hours.

A.5What happens on Server_210_DevBlog when wipe day arrives?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began.

Population

A.6How does Server_210_DevBlog compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Server_210_DevBlog at #14,600, within the top 68% of ranked servers.

A.7At what level does Server_210_DevBlog operate in terms of players?

At this moment Server_210_DevBlog is offline, having last been seen 13 days 18 hours ago.

Tags and filters

A.8How should the tags on Server_210_DevBlog be interpreted?

The game's server browser reads mp10 (Max players): The slot count is 10; v2153 (Protocol): Joining requires the same game version: protocol 2153; h29248c67 (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags, which Server_210_DevBlog publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Server_210_DevBlog be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Server_210_DevBlog fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

Rules, settings, map

A.10Which settings and rules are in force on Server_210_DevBlog?

Its name carries no gather rate for Server_210_DevBlog. A group limit is absent from what the server publishes. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is inactive: the anti-cheat from Valve is off.

A.11What map is in use on Server_210_DevBlog?

A procedural map, generated by the game, is what Server_210_DevBlog runs.

Connection

A.12What is the process for joining Server_210_DevBlog?

Enter client.connect 194.48.218.124:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v2153,h29248c67,stok.

Table 6: The server's tags and their meanings.
TagMeaning
Game
mp10Max players. The slot count is 10.
v2153Protocol. Joining requires the same game version: protocol 2153.
Other
h29248c67Custom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags.
stokCustom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.