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Rixstars World

Rust Statistics

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Online · checked 10m ago · 194.50.234.164:28080

Abstract

We describe the public Rust server Rixstars World, reached at 194.50.234.164:28080. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,269 of all servers, the top 68%. It last wiped 16d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,269top 68%
Last wipe16d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123421:0006:0015:0001:0010:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040021:0006:0015:0001:0010:0019:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap5.1 daysbetween real wipes
Wipe-day peak0players, last three wipes
Crowd held100%of its cycles kept half the crowd
Mon 12 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 12 Oct, 20:3516d ago 0 – running 0
Wed 7 Oct, 17:0922d ago 1 held half 5.1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Rixstars World
Figure 5: The map: Procedural Map, size 3000, seed 367890. Open on RustMaps.
Table 4: The server's published settings.
Address194.50.234.164:28080
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 20:35 UTC
Hostname–
First seen4 Oct 2026
MapProcedural Map
Size3000
Seed367890

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average270/325
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average331/425
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average856/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average51/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average924/1000
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 240 on average759/800

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Rixstars World perform well?

Its average server fps over the last 48 hours was 164, with a minimum of 128. The highest number of entities it carried was 45,203, comprising buildings, deployables and all other objects. Its highest memory usage was 1,824 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is Rixstars World based?

No region is published by Rixstars World. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 194.50.234.164:28080 is its address.

A.3What is the reliability of Rixstars World, and is it online?

Rixstars World is online at this time. Based on the uptime it reports, the last restart occurred about 36 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 4 October 2026.

A.4What version of Rust is run on Rixstars World?

Rust network protocol 2634 and build 166652 is the version that Rixstars World runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5On what cycle does Rixstars World wipe?

There are not yet enough recorded wipes for Rixstars World to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 16 days 23 hours ago.

A.6What characterises wipe day on Rixstars World?

Across its recent wipes, the average peak population was 0 players. The crowd reached its maximum 0 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

Population

A.7What position does Rixstars World occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Rixstars World at #15,269, within the top 68% of ranked servers.

A.8At what level does Rixstars World operate in terms of players?

On Rixstars World, 0 of the 50 slots are occupied at present. The seven-day average for this server is 0 players.

Tags, lists

A.9How should the tags on Rixstars World be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): It offers 50 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set: these are the tags Rixstars World publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Rixstars World be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Rixstars World fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.11Which settings and rules are in force on Rixstars World?

No gather rate appears in the name of Rixstars World. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.

A.12What is the map for Rixstars World?

The game generates Rixstars World's procedural map at size 3,000, from seed 367890. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What is the process for joining Rixstars World?

Press F1 inside Rust to open the console and enter client.connect 194.50.234.164:28080. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. It offers 50 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166652Build. Build 166652 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.