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RustDMA Local Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 45d ago · 195.160.184.66:28015

Abstract

We describe the public Rust server RustDMA Local Test Server, reached at 195.160.184.66:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #12,835 of all servers. It last wiped 46d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/5000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#12,835no region published
Last wipe46d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address195.160.184.66:28015
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe13 Sep 2026, 12:06 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average392/425
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average458/500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average984/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average56/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average989/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average27/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of RustDMA Local Test Server?

A region is not published by RustDMA Local Test Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 195.160.184.66:28015 is its address.

A.2What is the reliability of RustDMA Local Test Server, and is it online?

At the present moment, RustDMA Local Test Server is offline; it was last seen 45 days ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What is the Rust version for RustDMA Local Test Server?

Rust network protocol 2633 and build 163794 is the version that RustDMA Local Test Server runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does RustDMA Local Test Server wipe?

Too few wipes by RustDMA Local Test Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 46 days 4 hours.

Player count

A.5How does RustDMA Local Test Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts RustDMA Local Test Server at #12,835, within the top – of ranked servers.

A.6At what level does RustDMA Local Test Server operate in terms of players?

The last recorded sighting of RustDMA Local Test Server was 45 days ago; it is offline now.

Tags, lists

A.7What do the tags associated with RustDMA Local Test Server signify?

gmrust (Game mode): Rust survival, in its standard form; mp500 (Max players): It offers 500 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set: these are the tags RustDMA Local Test Server publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can RustDMA Local Test Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that RustDMA Local Test Server fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Which settings and rules are in force on RustDMA Local Test Server?

The name of RustDMA Local Test Server states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is not in use; Valve's anti-cheat is off.

A.10On which map does RustDMA Local Test Server take place?

On RustDMA Local Test Server the terrain is procedural, built by the game itself.

Connection

A.11What is the process for joining RustDMA Local Test Server?

Enter client.connect 195.160.184.66:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp500Max players. It offers 500 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs163794Build. This server runs game build 163794.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.