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IDM Test Server

Rust Statistics

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Online · checked 9m ago · 198.133.237.51:28096

Abstract

We describe the public Rust server IDM Test Server, reached at 198.133.237.51:28096. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,369 of all servers, the top 70%. It last wiped 19d ago.

Keywordsoxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,369top 70%
Last wipe19d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123419:0004:0013:0023:0008:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040019:0004:0013:0023:0008:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 7 Oct, 23:2819d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of IDM Test Server
Figure 5: The map: Procedural Map, size 2000, seed 435416541. Open on RustMaps.
Table 4: The server's published settings.
Address198.133.237.51:28096
Region–
Max players100
Group limit15 max
Wipe schedule–
Last wipe7 Oct 2026, 23:28 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size2000
Seed435416541

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average825/850
Rustoria.co - EU MainEU · groups of 16+ · weekly · 349 on average50/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 343 on average129/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 313 on average475/525
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average304/350
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 257 on average224/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does IDM Test Server perform well?

The server fps averaged 232 over the last 48 hours, never dropping below 221. The highest number of entities it carried was 13,236, comprising buildings, deployables and all other objects. Memory use peaked at 6,640 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of IDM Test Server?

No region is published by IDM Test Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 198.133.237.51:28096 is its address.

A.3What is the online status and reliability of IDM Test Server?

IDM Test Server is currently online. Based on the uptime it reports, the last restart occurred about 8 days 17 hours ago. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on IDM Test Server?

The version of Rust on IDM Test Server is network protocol 2634 and build 167781, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5On what cycle does IDM Test Server wipe?

There are not yet enough recorded wipes for IDM Test Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 19 days 19 hours have passed since the current world was generated.

A.6What characterises wipe day on IDM Test Server?

Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.7How does IDM Test Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, IDM Test Server holds #15,369, in the top 70% of all ranked servers.

A.8How would you characterise the player activity on IDM Test Server?

On IDM Test Server, 0 of the 100 slots are occupied at present. The mean population for the last seven days is 0.

Tags, lists

A.9What is the meaning of the tags on IDM Test Server?

Tags from IDM Test Server, read by the game's server browser, are gmvanilla (Game mode): Survival on vanilla rules; mp100 (Max players): It offers 100 slots; ts15 (Group limit): A team holds no more than 15; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod). The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can IDM Test Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include IDM Test Server: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does IDM Test Server operate?

No gather rate appears in the name of IDM Test Server. 15 players is the cap on a group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on IDM Test Server?

Generated by the game from seed 435416541, the procedural map on IDM Test Server measures 2,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13How do you connect to IDM Test Server?

Press F1 inside Rust to open the console and enter client.connect 198.133.237.51:28096. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts15,^o.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp100Max players. It offers 100 slots.
ts15Group limit. A team holds no more than 15.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. The game build is 167781.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.