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Andy's Server

Rust Statistics

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Online · checked 13m ago · 198.244.225.63:22648

Abstract

We describe the public Rust server Andy's Server, reached at 198.244.225.63:22648. At the last check it held 0 of 5 places, against a seven-day mean of 0 and a peak of 21. It ranks #5,985 of all servers, the top 27%. It last wiped 7d ago.

Keywordsrust server

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 1
Rank2#5,985top 27%
Last wipe7d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020017:0002:0011:0020:0005:0014:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 27% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 10:537d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Andy's Server
Figure 5: The map: Procedural Map, size 4000, seed 847291650. Open on RustMaps.
Table 4: The server's published settings.
Address198.244.225.63:22648
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 13:24 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4000
Seed847291650

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average440/500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average448/475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average965/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average63/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average992/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average24/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of Andy's Server smooth?

Its average server fps over the last 48 hours was 110, with a minimum of 69. Its entity count reached a maximum of 92,562, including buildings, deployables and all other world objects. The peak memory usage was 4,094 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is Andy's Server based?

There is no region published for Andy's Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 198.244.225.63:22648.

A.3What is the reliability of Andy's Server, and is it online?

At the present moment, Andy's Server is online. Based on the uptime it reports, the last restart occurred about 2 days 23 hours ago. Of the 168 hours in the last 7 full days, 157 were served, an availability of 93%. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for Andy's Server?

Rust network protocol 2635 and build 168909 is the version that Andy's Server runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does Andy's Server wipe?

Too few wipes by Andy's Server have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 7 days 2 hours ago.

A.6What happens on Andy's Server when wipe day arrives?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 1 hours after it began.

Population

A.7How does Andy's Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Andy's Server at #5,985, within the top 27% of ranked servers.

A.8How would you characterise the player activity on Andy's Server?

On Andy's Server, 0 of the 5 slots are occupied at present. The peak over seven days is 2, against an average of 0. Of the last 48 hours, the peak hour falls at 19:00 UTC, with an average of 1 players.

Tags, lists

A.9What do the tags associated with Andy's Server signify?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set, which Andy's Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Andy's Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Andy's Server: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11Which settings and rules are in force on Andy's Server?

Its name carries no gather rate for Andy's Server. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is not in use; Valve's anti-cheat is off.

A.12What is the map for Andy's Server?

Size 4,000 and seed 847291650 define the procedural, game-generated map on Andy's Server. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13How do you connect to Andy's Server?

Enter client.connect 198.244.225.63:22648 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://meatspin.com.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp5Max players. The slot count is 5.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.