Shut Up & Rust
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 198.27.75.119:27215
Abstract
We describe the public Rust server Shut Up & Rust, reached at 198.27.75.119:27215. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 21. It ranks #7,012 of all servers, the top 31%. It makes a new world every few hours (8 this week), so it keeps no wipe schedule.
Keywordsvanilla pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 31% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5World resets
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 28 Oct, 23:2318h ago | – | – | – | 0 |
| Wed 28 Oct, 04:001d ago | – | – | – | 0 |
| Wed 28 Oct, 02:041d ago | – | – | – | 0 |
| Wed 28 Oct, 01:161d ago | – | – | – | 0 |
| Mon 26 Oct, 22:102d ago | – | – | – | 0 |
| Mon 26 Oct, 22:012d ago | – | – | – | 0 |
| Sat 24 Oct, 00:425d ago | 2 | held half | 2.9 d | 0 |
| Fri 23 Oct, 05:496d ago | 1 | – | 0.8 d | 0 |
6Map and settings
| Address | 198.27.75.119:27215 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 23 Oct 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 350167189 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2], pve server list [3], live vanilla server list [4] and Rust wipe forecast [5].
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of Shut Up & Rust smooth?
The server fps averaged 212 over the last 48 hours, never dropping below 145. Its entity count reached a maximum of 135,496, including buildings, deployables and all other world objects. The peak memory usage was 2,846 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does Shut Up & Rust have?
No region is published by Shut Up & Rust. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 198.27.75.119:27215 is its address.
A.3What is the online status and reliability of Shut Up & Rust?
At the present moment, Shut Up & Rust is online. The uptime it reports indicates a restart about 16 hours ago. Its uptime over the last full days (5 days) was 99%, with 119 of 120 hours online. Its first appearance in Rust Statistics's records is 23 October 2026.
A.4What is the Rust version for Shut Up & Rust?
Rust network protocol 2635 and build 168909 is the version that Shut Up & Rust runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5On what cycle does Shut Up & Rust wipe?
A new world is created every few hours by Shut Up & Rust. Since none of these resets qualifies as a wipe, no wipe schedule exists.
Player count
A.6How does Shut Up & Rust compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts Shut Up & Rust at #7,012, within the top 31% of ranked servers.
A.7At what level does Shut Up & Rust operate in terms of players?
On Shut Up & Rust, 0 of the 10 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 2. The busiest hour of the last 48 is 02:00 UTC, averaging 1 players.
Tags and filters
A.8What do the tags associated with Shut Up & Rust signify?
gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): It offers 10 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^p (PvE): Player fighting is off; danger comes from the world: these are the tags Shut Up & Rust publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Shut Up & Rust be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Shut Up & Rust fits are: Rust community servers, measured, Rust PvE servers: live list and Vanilla Rust servers. You will find it on the server list filtered by: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules, settings, map
A.10Which settings and rules are in force on Shut Up & Rust?
The name of Shut Up & Rust states no gather rate. The group cap is 8 players, which is the default in the game. Listed as pve, the game mode is fighting other players is excluded. The server browser lists it under Community. The server's own description is vanilla: nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is inactive: the anti-cheat from Valve is off.
A.11On which map does Shut Up & Rust take place?
Size 3,500 and seed 350167189 define the procedural, game-generated map on Shut Up & Rust. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.12What is the process for joining Shut Up & Rust?
Enter client.connect 198.27.75.119:27215 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp10 | Max players. It offers 10 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Gameplay | |
^p | PvE. Player fighting is off; danger comes from the world. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Pve server list. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Live vanilla server list. ruststatistics.org/top-vanilla-rust-servers.
- [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.