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GATORVILLE

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 198.73.57.181:28035

Abstract

We describe the public Rust server GATORVILLE, reached at 198.73.57.181:28035. At the last check it held 0 of 30 places, against a seven-day mean of 1 and a peak of 31. It ranks #3,487 of all servers, the top 16%. It last wiped 5d ago.

Keywordsteams off hardcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/300% full
In the queue0no queue
Seven-day mean1peak 3, 48 h peak 3
Rank2#3,487top 16%
Last wipe5d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123419:0004:0013:0023:0008:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510019:0004:0013:0023:0008:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct.

4Rank

The server stands in the top 16% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak3players, last three wipes
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 16:575d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map, size 4500, seed 0.
Table 4: The server's published settings.
Address198.73.57.181:28035
Region–
Max players30
Group limitteams off
Wipe schedule–
Last wipe22 Oct 2026, 16:57 UTC
Hostname–
First seen16 Oct 2026
MapProcedural Map
Size4500
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 8 on average17/200
[EU] Facepunch Hardcore 1EU · no group limit · monthly · 7 on average14/400
[US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average4/400
Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average2/100
Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average3/75
Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average5/150

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does GATORVILLE run?

Over the past 48 hours, it ran at an average of 75 server fps, with a low of 57. Buildings, deployables and all other world objects counted together reached a maximum of 122,094 entities. Its highest memory usage was 3,824 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is GATORVILLE based?

There is no region published for GATORVILLE. Rust Statistics does not look up the machine's location; it shows where the server says it is. 198.73.57.181:28035 is its address.

A.3How reliable is GATORVILLE, and is it currently online?

GATORVILLE is online at this time. Based on the uptime it reports, the last restart occurred about 2 days 9 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 16 October 2026.

A.4What is the Rust version for GATORVILLE?

The version of Rust on GATORVILLE is network protocol 2635 and build 168909, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does GATORVILLE wipe?

There are not yet enough recorded wipes for GATORVILLE to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 5 days 1 hours ago.

A.6How would you describe wipe day on GATORVILLE?

Across its recent wipes, the average peak population was 3 players. The crowd reached its maximum 1 hours after the latest wipe.

Player count

A.7How does GATORVILLE compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts GATORVILLE at #3,487, within the top 16% of ranked servers.

A.8How would you characterise the player activity on GATORVILLE?

At this moment 0 players are on GATORVILLE, which has 30 slots in total. Averaged over the last seven days: 1 players; the same period peaks at 3. Of the last 48 hours, the peak hour falls at 08:00 UTC, with an average of 3 players.

Tags, lists

A.9What is the meaning of the tags on GATORVILLE?

The game's server browser reads gmhardcore (Game mode): A harsher ruleset, hardcore; mp30 (Max players): 30 slots are available; ts0 (Group limit): No teams: the feature is off; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set, which GATORVILLE publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can GATORVILLE be found among the Rust Statistics lists and filters?

The Rust Statistics lists that GATORVILLE fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last week.

Rules, settings, map

A.11What are the settings and rules that govern GATORVILLE?

Its name carries no gather rate for GATORVILLE. The group limit is not published. hardcore is the game mode here; Of Facepunch's modes, the hardest. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.12On which map does GATORVILLE take place?

The procedural map GATORVILLE runs measures 4,500 and is generated by the game.

How to join

A.13How do you connect to GATORVILLE?

Enter client.connect 198.73.57.181:28035 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp30,ptrak,$r?,v2635,gmhardcore,cs168909,ts0.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmhardcoreGame mode. A harsher ruleset, hardcore.
mp30Max players. 30 slots are available.
ts0Group limit. No teams: the feature is off.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.