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Traveler's Rest

Rust Statistics

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Online · checked 9m ago · 199.127.62.149:28015

Abstract

We describe the public Rust server Traveler's Rest, reached at 199.127.62.149:28015. At the last check it held 1 of 30 places, against a seven-day mean of 1 and a peak of 21. It ranks #3,987 of all servers, the top 18%. It last wiped 6d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/303% full
In the queue0no queue
Seven-day mean1peak 2, 48 h peak 2
Rank2#3,987top 18%
Last wipe6d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5203:0012:0021:0006:0015:0001:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608003:0012:0021:0006:0015:0001:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 18% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep26 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 23 Oct, 00:136d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Traveler's Rest
Figure 5: The map: Procedural Map, size 4250, seed 404629744. Open on RustMaps.
Table 4: The server's published settings.
Address199.127.62.149:28015
Region–
Max players30
Group limit8, the default
Wipe schedule–
Last wipe23 Oct 2026, 00:13 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4250
Seed404629744

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average165/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average116/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average18/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average14/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average17/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average25/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Traveler's Rest run?

Its average server fps over the last 48 hours was 62, with a minimum of 34. Buildings, deployables and all other world objects counted together reached a maximum of 98,404 entities. The peak memory usage was 3,972 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Traveler's Rest?

A region is not published by Traveler's Rest. Rust Statistics does not look up the machine's location; it shows where the server says it is. 199.127.62.149:28015 is its address.

A.3What is the reliability of Traveler's Rest, and is it online?

At the present moment, Traveler's Rest is online. The uptime it reports indicates a restart about 4 days 14 hours ago. The server was up 84% of the time over the last 7 full days, 141 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for Traveler's Rest?

Rust network protocol 2635 and build 168909 is the version that Traveler's Rest runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5What schedule does Traveler's Rest follow for wipes?

The record of Traveler's Rest's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 6 days 2 hours have passed since the current world was generated.

A.6How would you describe wipe day on Traveler's Rest?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.7What position does Traveler's Rest occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Traveler's Rest at #3,987, within the top 18% of ranked servers.

A.8At what level does Traveler's Rest operate in terms of players?

At this moment 1 players are on Traveler's Rest, which has 30 slots in total. Averaged over the last seven days: 1 players; the same period peaks at 2. Averaging 2 players, 03:00 UTC was the busiest hour of the past 48.

Tags and filters

A.9What is the meaning of the tags on Traveler's Rest?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp30 (Max players): The slot count is 30; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset, which Traveler's Rest publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Traveler's Rest be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Traveler's Rest fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.11What are the settings and rules that govern Traveler's Rest?

No gather rate appears in the name of Traveler's Rest. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.12What is the map for Traveler's Rest?

Generated by the game from seed 404629744, the procedural map on Traveler's Rest measures 4,250. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13How do you connect to Traveler's Rest?

Enter client.connect 199.127.62.149:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp30Max players. The slot count is 30.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.