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Tin & Blood

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 37d ago · 2.84.244.104:35005

Abstract

We describe the public Rust server Tin & Blood, reached at 2.84.244.104:35005. It is offline at the last check, against a seven-day mean of 01. It ranks #15,487 of all servers, the top 68%. It last wiped 47d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,487top 68%
Last wipe47d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Tin & Blood
Figure 4: The map: Procedural Map, size 6000, seed 1789661113. Open on RustMaps.
Table 3: The server's published settings.
Address2.84.244.104:35005
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe11 Sep 2026, 20:46 UTC
Hostname–
First seen20 Sep 2026
MapProcedural Map
Size6000
Seed1789661113

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average198/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average123/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average24/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average11/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average23/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average29/225

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Tin & Blood have?

No region is published by Tin & Blood. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 2.84.244.104:35005.

A.2How reliable is Tin & Blood, and is it currently online?

Tin & Blood is currently offline, with the last sighting 37 days 13 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 20 September 2026.

A.3What version of Rust is run on Tin & Blood?

Rust network protocol 2633 and build 164530 is the version that Tin & Blood runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4What schedule does Tin & Blood follow for wipes?

Too few wipes by Tin & Blood have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 47 days 4 hours ago.

Population

A.5What position does Tin & Blood occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Tin & Blood holds #15,487, in the top 68% of all ranked servers.

A.6What is the population level of Tin & Blood?

At this moment Tin & Blood is offline, having last been seen 37 days 13 hours ago.

Tags, lists

A.7What is the meaning of the tags on Tin & Blood?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs164530 (Build): Build 164530 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set, which Tin & Blood publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Tin & Blood be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Tin & Blood: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Under what rules and settings does Tin & Blood operate?

No gather rate appears in the name of Tin & Blood. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for Tin & Blood?

The game generates Tin & Blood's procedural map at size 6,000, from seed 1789661113. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.11What steps are required to join Tin & Blood?

Enter client.connect 2.84.244.104:35005 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp100Max players. The slot count is 100.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs164530Build. Build 164530 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.