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Tin & Blood

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 36d ago · 2.84.255.145:35005

Abstract

We describe the public Rust server Tin & Blood, reached at 2.84.255.145:35005. It is offline at the last check, against a seven-day mean of 01. It ranks #15,496 of all servers, the top 68%. It last wiped 46d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,496top 68%
Last wipe46d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address2.84.255.145:35005
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe11 Sep 2026, 20:46 UTC
Hostname–
First seen21 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average412/525
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average25/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average44/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average192/275
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average72/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average81/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Tin & Blood?

A region is not published by Tin & Blood. Rust Statistics does not look up the machine's location; it shows where the server says it is. 2.84.255.145:35005 is its address.

A.2What is the online status and reliability of Tin & Blood?

At the present moment, Tin & Blood is offline; it was last seen 36 days 12 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 21 September 2026 by Rust Statistics.

A.3What version of Rust is run on Tin & Blood?

Tin & Blood is running Rust network protocol 2633 and build 164530 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on Tin & Blood?

There are not yet enough recorded wipes for Tin & Blood to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 46 days 3 hours ago.

Player count

A.5How does Tin & Blood compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Tin & Blood holds #15,496, in the top 68% of all ranked servers.

A.6At what level does Tin & Blood operate in terms of players?

At this moment Tin & Blood is offline, having last been seen 36 days 12 hours ago.

Tags and filters

A.7What do the tags associated with Tin & Blood signify?

Tags from Tin & Blood, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Tin & Blood be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Tin & Blood fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Which settings and rules are in force on Tin & Blood?

No gather rate appears in the name of Tin & Blood. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.

A.10What map is in use on Tin & Blood?

A procedural map, generated by the game, is what Tin & Blood runs.

Connection

A.11How do you connect to Tin & Blood?

Press F1 inside Rust to open the console and enter client.connect 2.84.255.145:35005. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. The slot count is 100.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs164530Build. This server runs game build 164530.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.