Tin & Blood
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 36d ago · 2.84.255.145:35005
Abstract
We describe the public Rust server Tin & Blood, reached at 2.84.255.145:35005. It is offline at the last check, against a seven-day mean of 01. It ranks #15,496 of all servers, the top 68%. It last wiped 46d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 2.84.255.145:35005 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Sep 2026, 20:46 UTC |
| Hostname | – |
| First seen | 21 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average | 412/525 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average | 25/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average | 44/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average | 192/275 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average | 72/200 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average | 81/150 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of Tin & Blood?
A region is not published by Tin & Blood. Rust Statistics does not look up the machine's location; it shows where the server says it is. 2.84.255.145:35005 is its address.
A.2What is the online status and reliability of Tin & Blood?
At the present moment, Tin & Blood is offline; it was last seen 36 days 12 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 21 September 2026 by Rust Statistics.
A.3What version of Rust is run on Tin & Blood?
Tin & Blood is running Rust network protocol 2633 and build 164530 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4When are wipes carried out on Tin & Blood?
There are not yet enough recorded wipes for Tin & Blood to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 46 days 3 hours ago.
Player count
A.5How does Tin & Blood compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Tin & Blood holds #15,496, in the top 68% of all ranked servers.
A.6At what level does Tin & Blood operate in terms of players?
At this moment Tin & Blood is offline, having last been seen 36 days 12 hours ago.
Tags and filters
A.7What do the tags associated with Tin & Blood signify?
Tags from Tin & Blood, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.8Where can Tin & Blood be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that Tin & Blood fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.9Which settings and rules are in force on Tin & Blood?
No gather rate appears in the name of Tin & Blood. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.
A.10What map is in use on Tin & Blood?
A procedural map, generated by the game, is what Tin & Blood runs.
Connection
A.11How do you connect to Tin & Blood?
Press F1 inside Rust to open the console and enter client.connect 2.84.255.145:35005. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp100 | Max players. The slot count is 100. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2633 | Protocol. The game protocol is 2633; your client must match it to join. |
cs164530 | Build. This server runs game build 164530. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.