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(DEV) Rustron map PVE (testing)

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 30d ago · 202.137.160.179:11200

Abstract

We describe the public Rust server (DEV) Rustron map PVE (testing), reached at 202.137.160.179:11200. It is offline at the last check, against a seven-day mean of 01. It ranks #16,882 of all servers, the top 71%. It last wiped 31d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,882top 71%
Last wipe31d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 29 Sep, 02:1231d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of (DEV) Rustron map PVE (testing)
Figure 5: The map: Procedural Map, size 3500, seed 173313749. Open on RustMaps.
Table 4: The server's published settings.
Address202.137.160.179:11200
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe29 Sep 2026, 02:12 UTC
Hostname–
First seen28 Sep 2026
MapProcedural Map
Size3500
Seed173313749

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 472 on average67/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average90/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average196/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average5/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average244/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 259 on average375/375

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does (DEV) Rustron map PVE (testing) have?

A region is not published by (DEV) Rustron map PVE (testing). The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 202.137.160.179:11200 is its address.

A.2What is the online status and reliability of (DEV) Rustron map PVE (testing)?

Right now, (DEV) Rustron map PVE (testing) is offline, and the last time it was seen was 30 days 17 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 28 September 2026.

A.3What is the Rust version for (DEV) Rustron map PVE (testing)?

Rust network protocol 2634 and build 166132 is the version that (DEV) Rustron map PVE (testing) runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4On what cycle does (DEV) Rustron map PVE (testing) wipe?

There are not yet enough recorded wipes for (DEV) Rustron map PVE (testing) to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 31 days 3 hours ago.

A.5What characterises wipe day on (DEV) Rustron map PVE (testing)?

The average busiest point of recent wipes was 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.6How does (DEV) Rustron map PVE (testing) compare with other Rust servers in the rankings?

Ranked by player hours across seven days, (DEV) Rustron map PVE (testing) holds #16,882, in the top 71% of all ranked servers.

A.7How would you characterise the player activity on (DEV) Rustron map PVE (testing)?

At this moment (DEV) Rustron map PVE (testing) is offline, having last been seen 30 days 17 hours ago.

Tags and filters

A.8What is the meaning of the tags on (DEV) Rustron map PVE (testing)?

Tags from (DEV) Rustron map PVE (testing), read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166132 (Build): The game build is 166132; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can (DEV) Rustron map PVE (testing) be found among the Rust Statistics lists and filters?

The Rust Statistics lists that (DEV) Rustron map PVE (testing) fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.10What are the settings and rules that govern (DEV) Rustron map PVE (testing)?

The name of (DEV) Rustron map PVE (testing) states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.

A.11On which map does (DEV) Rustron map PVE (testing) take place?

The game generates (DEV) Rustron map PVE (testing)'s procedural map at size 3,500, from seed 173313749. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.12What steps are required to join (DEV) Rustron map PVE (testing)?

Enter client.connect 202.137.160.179:11200 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs166132,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp100Max players. 100 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166132Build. The game build is 166132.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.