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HUB

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 202.36.95.89:25953

Abstract

We describe the public Rust server HUB, reached at 202.36.95.89:25953. At the last check it held 0 of 5 places, against a seven-day mean of 0 and a peak of 11. It ranks #11,780 of all servers, the top 53%. It last wiped 1d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#11,780top 53%
Last wipe1d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75104:0013:0022:0007:0016:0002:00Wiped Tue 27 Oct, 17:18 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
05010015020004:0013:0022:0007:0016:0002:00Wiped Tue 27 Oct, 17:18 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep.

4Rank

The server stands in the top 53% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap6 daysbetween real wipes
On rhythm43%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 1
Wed 21 OctWed 14 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 17:181d ago – – running 0
Wed 21 Oct, 02:518d ago 3 halved by day 1 6.6 d 0
Wed 14 Oct, 19:3314d ago 2 halved by day 1 6.3 d 0
Fri 2 Oct, 06:1426d ago 2 halved by day 1 12.6 d 0
Wed 30 Sep, 11:0228d ago 2 – 1.8 d 0
Thu 24 Sep, 11:0934d ago 0 – 6 d 0
Wed 23 Sep, 08:2835d ago 0 – 1.1 d 1
Tue 22 Sep, 14:3336d ago 2 – 0.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of HUB
Figure 5: The map: Custom Map, size 5000, seed 1.
Table 4: The server's published settings.
Address202.36.95.89:25953
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 17:18 UTC
Hostname–
First seen20 Sep 2026
MapCustom Map
Size5000
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average135/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average117/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average12/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average22/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average11/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average21/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does HUB perform well?

Over the past 48 hours, it ran at an average of 102 server fps, with a low of 45. Buildings, deployables and all other world objects counted together reached a maximum of 161,806 entities. Its highest memory usage was 4,062 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of HUB?

No region is published by HUB. Rust Statistics does not look up the machine's location; it shows where the server says it is. 202.36.95.89:25953 is its address.

A.3What is the reliability of HUB, and is it online?

At the present moment, HUB is online. The uptime it reports indicates a restart about 1 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 20 September 2026.

A.4What is the Rust version for HUB?

HUB is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does HUB follow for wipes?

No next wipe can be predicted for HUB since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 34 hours have passed since the current world was generated.

A.6What characterises wipe day on HUB?

Across its recent wipes, the average peak population was 2 players. The peak on the latest wipe came 14 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. Otherwise, a fall below half took place by day 1.

Population

A.7What is the rank of HUB among Rust servers?

The seven-day player-hours ranking puts HUB at #11,780, within the top 53% of ranked servers.

A.8How would you characterise the player activity on HUB?

At this moment 0 players are on HUB, which has 5 slots in total. Averaged over the last seven days: 0 players; the same period peaks at 1. Of the last 48 hours, the peak hour falls at 17:00 UTC, with an average of 1 players.

Tags and filters

A.9How should the tags on HUB be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp5 (Max players): It offers 5 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset: these are the tags HUB publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can HUB be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that HUB fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules, settings, map

A.11Which settings and rules are in force on HUB?

Its name carries no gather rate for HUB. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.12What is the map for HUB?

The game generates HUB's procedural map at size 5,000, from seed 1. Because size and seed determine the map, RustMaps can show it, linked from this page. The name of the map is Custom Map.

Connection

A.13What steps are required to join HUB?

Press F1 inside Rust to open the console and enter client.connect 202.36.95.89:25953. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp5Max players. It offers 5 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.