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A Shockbyte x Discord Production Rust Server

Rust Statistics

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Online · checked 8m ago · 203.16.163.148:26244

Abstract

We describe the public Rust server A Shockbyte x Discord Production Rust Server, reached at 203.16.163.148:26244. At the last check it held 0 of 125 places, against a seven-day mean of 0 and a peak of 11. It ranks #7,438 of all servers, the top 33%. It last wiped 4d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1250% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#7,438top 33%
Last wipe4d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040021:0006:0015:0001:0010:0019:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct.

4Rank

The server stands in the top 33% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte x Discord Production Rust Server
Figure 4: The map: Procedural Map, size 1500, seed 50000. Open on RustMaps.
Table 3: The server's published settings.
Address203.16.163.148:26244
Region–
Max players125
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 16:29 UTC
Hostname–
First seen25 Oct 2026
MapProcedural Map
Size1500
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average270/325
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average331/425
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average856/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average51/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average924/1000
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 240 on average759/800

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does A Shockbyte x Discord Production Rust Server run?

Its average server fps over the last 48 hours was 252, with a minimum of 232. Its entity count reached a maximum of 8,685, including buildings, deployables and all other world objects. The peak memory usage was 2,770 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of A Shockbyte x Discord Production Rust Server?

A region is not published by A Shockbyte x Discord Production Rust Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 203.16.163.148:26244.

A.3What is the reliability of A Shockbyte x Discord Production Rust Server, and is it online?

At the present moment, A Shockbyte x Discord Production Rust Server is online. Based on the uptime it reports, the last restart occurred about 4 days 2 hours ago. Of the 72 hours in the last 3 full days, 71 were served, an availability of 99%. It was first observed on 25 October 2026 by Rust Statistics.

A.4What is the Rust version for A Shockbyte x Discord Production Rust Server?

The version of Rust on A Shockbyte x Discord Production Rust Server is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5On what cycle does A Shockbyte x Discord Production Rust Server wipe?

There are not yet enough recorded wipes for A Shockbyte x Discord Production Rust Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 4 days 3 hours ago.

Player count

A.6How does A Shockbyte x Discord Production Rust Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, A Shockbyte x Discord Production Rust Server holds #7,438, in the top 33% of all ranked servers.

A.7How would you characterise the player activity on A Shockbyte x Discord Production Rust Server?

At this moment 0 players are on A Shockbyte x Discord Production Rust Server, which has 125 slots in total. Over the last week the count averages 0 players and reaches 1 at its height. Averaging 1 players, 22:00 UTC was the busiest hour of the past 48.

Tags and filters

A.8What is the meaning of the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): Rust survival, in its standard form; mp125 (Max players): 125 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set: these are the tags A Shockbyte x Discord Production Rust Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can A Shockbyte x Discord Production Rust Server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that A Shockbyte x Discord Production Rust Server fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.10Which settings and rules are in force on A Shockbyte x Discord Production Rust Server?

Its name carries no gather rate for A Shockbyte x Discord Production Rust Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.11On which map does A Shockbyte x Discord Production Rust Server take place?

Size 1,500 and seed 50000 define the procedural, game-generated map on A Shockbyte x Discord Production Rust Server. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12What is the process for joining A Shockbyte x Discord Production Rust Server?

Enter client.connect 203.16.163.148:26244 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp125Max players. 125 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.