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A Shockbyte Rust Server

Rust Statistics

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Online · checked 9m ago · 203.16.163.250:22036

Abstract

We describe the public Rust server A Shockbyte Rust Server, reached at 203.16.163.250:22036. At the last check it held 0 of 2 places, against a seven-day mean of 0 and a peak of 21. It ranks #7,812 of all servers, the top 35%. It last wiped 10h ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 1
Rank2#7,812top 35%
Last wipe10h agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75100:0009:0019:0004:0013:0022:00Wiped Thu 29 Oct, 13:06 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
010020030040000:0009:0019:0004:0013:0022:00Wiped Thu 29 Oct, 13:06 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 35% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap12.8 daysbetween real wipes
On rhythm67%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1
Thu 15 OctFri 2 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 13:0610h ago – – running 0
Thu 15 Oct, 11:4814d ago 1 – – 0
Fri 2 Oct, 17:4727d ago 0 – 12.8 d 0
Tue 22 Sep, 21:2637d ago 1 halved by day 1 9.8 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte Rust Server
Figure 5: The map: Custom Map, size 3750, seed 50000.
Table 4: The server's published settings.
Address203.16.163.250:22036
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe29 Oct 2026, 13:06 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size3750
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average131/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average161/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average534/575
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average30/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average604/650
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average488/525

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does A Shockbyte Rust Server run?

Over the past 48 hours, it ran at an average of 155 server fps, with a low of 98. The highest number of entities it carried was 95,275, comprising buildings, deployables and all other objects. The peak memory usage was 3,735 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is A Shockbyte Rust Server based?

A region is not published by A Shockbyte Rust Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 203.16.163.250:22036.

A.3What is the reliability of A Shockbyte Rust Server, and is it online?

A Shockbyte Rust Server is currently online. The uptime it reports indicates a restart about 8 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for A Shockbyte Rust Server?

Rust network protocol 2635 and build 168909 is the version that A Shockbyte Rust Server runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5What schedule does A Shockbyte Rust Server follow for wipes?

No next wipe can be predicted for A Shockbyte Rust Server since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 10 hours have passed since the current world was generated.

A.6What happens on A Shockbyte Rust Server when wipe day arrives?

The average busiest point of recent wipes was 1 players. The crowd reached its maximum 1 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 1.

Population

A.7What is the rank of A Shockbyte Rust Server among Rust servers?

Ranked by player hours across seven days, A Shockbyte Rust Server holds #7,812, in the top 35% of all ranked servers.

A.8At what level does A Shockbyte Rust Server operate in terms of players?

The current population of A Shockbyte Rust Server is 0, drawn from 2 slots. The peak over seven days is 2, against an average of 0. Of the last 48 hours, the peak hour falls at 13:00 UTC, with an average of 1 players.

Tags, lists

A.9What do the tags associated with A Shockbyte Rust Server signify?

Tags from A Shockbyte Rust Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp2 (Max players): It offers 2 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that A Shockbyte Rust Server fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules, settings, map

A.11Under what rules and settings does A Shockbyte Rust Server operate?

No gather rate appears in the name of A Shockbyte Rust Server. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on A Shockbyte Rust Server?

The game generates A Shockbyte Rust Server's procedural map at size 3,750, from seed 50000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The name of the map is Custom Map.

Connection

A.13What steps are required to join A Shockbyte Rust Server?

Enter client.connect 203.16.163.250:22036 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp2Max players. It offers 2 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.