VibeCoded Server!
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 22d ago · 203.16.163.90:25976
Abstract
We describe the public Rust server VibeCoded Server!, reached at 203.16.163.90:25976. It is offline at the last check, against a seven-day mean of 01. It ranks #15,956 of all servers, the top 71%. It last wiped 27d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 14.6 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 3 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 11:0327d ago | 1 | – | running | 0 |
| Thu 17 Sep, 20:2641d ago | 1 | halved by day 3 | 14.6 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 203.16.163.90:25976 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 11:03 UTC |
| Hostname | – |
| First seen | 14 Sep 2026 |
| Map | Procedural Map |
| Size | 1000 |
| Seed | 734127336 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average | 524/550 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 431/450 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 61/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average | 63/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average | 54/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average | 165/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of VibeCoded Server!?
No region is published by VibeCoded Server!. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 203.16.163.90:25976.
A.2What is the online status and reliability of VibeCoded Server!?
At the present moment, VibeCoded Server! is offline; it was last seen 22 days 8 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 14 September 2026.
A.3What is the Rust version for VibeCoded Server!?
Rust network protocol 2634 and build 166601 is the version that VibeCoded Server! runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4When are wipes carried out on VibeCoded Server!?
There are not yet enough recorded wipes for VibeCoded Server! to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 27 days 2 hours have passed since the current world was generated.
A.5What characterises wipe day on VibeCoded Server!?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 2 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 3.
Player count
A.6What position does VibeCoded Server! occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts VibeCoded Server! at #15,956, within the top 71% of ranked servers.
A.7At what level does VibeCoded Server! operate in terms of players?
VibeCoded Server! is not online now; 22 days 8 hours have passed since it was last seen.
Tags and filters
A.8What is the meaning of the tags on VibeCoded Server!?
gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166601 (Build): Build 166601 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set: these are the tags VibeCoded Server! publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can VibeCoded Server! be found among the Rust Statistics lists and filters?
These Rust Statistics lists include VibeCoded Server!: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.10Under what rules and settings does VibeCoded Server! operate?
No gather rate appears in the name of VibeCoded Server!. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is inactive: the anti-cheat from Valve is off.
A.11On which map does VibeCoded Server! take place?
The game generates VibeCoded Server!'s procedural map at size 1,000, from seed 734127336. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.12What is the process for joining VibeCoded Server!?
Enter client.connect 203.16.163.90:25976 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166601,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs166601 | Build. Build 166601 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.