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VibeCoded Server!

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 22d ago · 203.16.163.90:25976

Abstract

We describe the public Rust server VibeCoded Server!, reached at 203.16.163.90:25976. It is offline at the last check, against a seven-day mean of 01. It ranks #15,956 of all servers, the top 71%. It last wiped 27d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,956top 71%
Last wipe27d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap14.6 daysbetween real wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 3
Fri 2 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 11:0327d ago 1 – running 0
Thu 17 Sep, 20:2641d ago 1 halved by day 3 14.6 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of VibeCoded Server!
Figure 5: The map: Procedural Map, size 1000, seed 734127336. Open on RustMaps.
Table 4: The server's published settings.
Address203.16.163.90:25976
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 11:03 UTC
Hostname–
First seen14 Sep 2026
MapProcedural Map
Size1000
Seed734127336

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average524/550
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average431/450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average61/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average63/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average54/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average165/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of VibeCoded Server!?

No region is published by VibeCoded Server!. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 203.16.163.90:25976.

A.2What is the online status and reliability of VibeCoded Server!?

At the present moment, VibeCoded Server! is offline; it was last seen 22 days 8 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 14 September 2026.

A.3What is the Rust version for VibeCoded Server!?

Rust network protocol 2634 and build 166601 is the version that VibeCoded Server! runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on VibeCoded Server!?

There are not yet enough recorded wipes for VibeCoded Server! to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 27 days 2 hours have passed since the current world was generated.

A.5What characterises wipe day on VibeCoded Server!?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 2 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 3.

Player count

A.6What position does VibeCoded Server! occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts VibeCoded Server! at #15,956, within the top 71% of ranked servers.

A.7At what level does VibeCoded Server! operate in terms of players?

VibeCoded Server! is not online now; 22 days 8 hours have passed since it was last seen.

Tags and filters

A.8What is the meaning of the tags on VibeCoded Server!?

gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166601 (Build): Build 166601 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set: these are the tags VibeCoded Server! publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can VibeCoded Server! be found among the Rust Statistics lists and filters?

These Rust Statistics lists include VibeCoded Server!: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does VibeCoded Server! operate?

No gather rate appears in the name of VibeCoded Server!. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is inactive: the anti-cheat from Valve is off.

A.11On which map does VibeCoded Server! take place?

The game generates VibeCoded Server!'s procedural map at size 1,000, from seed 734127336. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.12What is the process for joining VibeCoded Server!?

Enter client.connect 203.16.163.90:25976 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166601,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. The slot count is 10.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs166601Build. Build 166601 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.