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Server name on in-game server list

Rust Statistics

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Offline · checked 28d ago · 203.211.108.56:28015

Abstract

We describe the public Rust server Server name on in-game server list, reached at 203.211.108.56:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,456 of all servers, the top 60%. It last wiped 28d ago.

Keywordsquad softcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/520% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,456top 60%
Last wipe28d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 60% of all ranked servers, and #607 of the quad servers (top 69%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Sep25 Sep28 Sep1 Oct4 Oct7 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.1 daysbetween real wipes
On rhythm60%of its recent wipes
Wipe-day peak1players, last three wipes
Wed 30 SepMon 28 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 30 Sep, 07:3028d ago 1 – running 1
Mon 28 Sep, 06:4030d ago 1 – 2 d 1
Sun 27 Sep, 03:2932d ago 1 – 1.1 d 1
Thu 24 Sep, 07:0334d ago 1 – 2.9 d 1
Wed 23 Sep, 07:2335d ago 1 – 1 d 0
Tue 22 Sep, 06:5836d ago 1 – 1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address203.211.108.56:28015
Region–
Max players5
Group limitquad
Wipe schedule–
Last wipe30 Sep 2026, 07:30 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EA] Softcore 1quad · monthly · 67 on average43/350
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average34/300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 34 on average23/150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average3/100
[红牛五倍]10.28日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average10/200
[红果十倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average10/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Server name on in-game server list based?

No region is published by Server name on in-game server list. Rust Statistics does not look up the machine's location; it shows where the server says it is. 203.211.108.56:28015 is its address.

A.2How reliable is Server name on in-game server list, and is it currently online?

Right now, Server name on in-game server list is offline, and the last time it was seen was 28 days 21 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What version of Rust is run on Server name on in-game server list?

Server name on in-game server list is running Rust network protocol 2634 and build 166289 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4What schedule does Server name on in-game server list follow for wipes?

Prediction of the next wipe is impossible for Server name on in-game server list, which wipes irregularly. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 28 days 22 hours.

A.5What characterises wipe day on Server name on in-game server list?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.6What position does Server name on in-game server list occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Server name on in-game server list at #14,456, within the top 60% of ranked servers. Within the quad group, its position is #607.

A.7At what level does Server name on in-game server list operate in terms of players?

Server name on in-game server list is not online now; 28 days 21 hours have passed since it was last seen.

Tags and filters

A.8How should the tags on Server name on in-game server list be interpreted?

The game's server browser reads gmsoftcore (Game mode): An easier ruleset, softcore; mp5 (Max players): The slot count is 5; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166289 (Build): Build 166289 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset, which Server name on in-game server list publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Server name on in-game server list be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Server name on in-game server list fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Settings and map

A.10What are the settings and rules that govern Server name on in-game server list?

The name of Server name on in-game server list states no gather rate. A maximum of 4 players per group applies, as quad. The mode is softcore, which means Facepunch's easier mode, which preserves some of your loot. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on Server name on in-game server list?

On Server name on in-game server list the terrain is procedural, built by the game itself.

Connection

A.12How do you connect to Server name on in-game server list?

Press F1 inside Rust to open the console and enter client.connect 203.211.108.56:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2634,gmsoftcore,cs166289,ts4.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmsoftcoreGame mode. An easier ruleset, softcore.
mp5Max players. The slot count is 5.
ts4Group limit. 4 is the maximum team size.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166289Build. Build 166289 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.