PristineZone
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 21d ago · 204.19.190.163:28015
Abstract
We describe the public Rust server PristineZone, reached at 204.19.190.163:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,842 of all servers, the top 72%. It last wiped 23d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 204.19.190.163:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 06:10 UTC |
| Hostname | – |
| First seen | 7 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 467 on average | 86/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average | 112/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average | 222/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average | 8/100 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average | 255/275 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 260 on average | 472/475 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1In which location is PristineZone based?
There is no region published for PristineZone. Rust Statistics does not look up the machine's location; it shows where the server says it is. 204.19.190.163:28015 is its address.
A.2How reliable is PristineZone, and is it currently online?
PristineZone is currently offline, with the last sighting 21 days 6 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 7 October 2026.
A.3What is the Rust version for PristineZone?
PristineZone is running Rust network protocol 2634 and build 166652 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4On what cycle does PristineZone wipe?
Too few wipes by PristineZone have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 23 days ago.
Population
A.5What position does PristineZone occupy in the ranking of Rust servers?
Ranked by player hours across seven days, PristineZone holds #15,842, in the top 72% of all ranked servers.
A.6How would you characterise the player activity on PristineZone?
The last recorded sighting of PristineZone was 21 days 6 hours ago; it is offline now.
Tags, lists
A.7What do the tags associated with PristineZone signify?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set, which PristineZone publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.8Where can PristineZone be found among the Rust Statistics lists and filters?
These Rust Statistics lists include PristineZone: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.9What are the settings and rules that govern PristineZone?
Its name carries no gather rate for PristineZone. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.
A.10On which map does PristineZone take place?
On PristineZone the terrain is procedural, built by the game itself.
How to join
A.11How do you connect to PristineZone?
Press F1 inside Rust to open the console and enter client.connect 204.19.190.163:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp100 | Max players. The slot count is 100. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs166652 | Build. The game build is 166652. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.