Divine Nation
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 207.48.196.211:28015
Abstract
We describe the public Rust server Divine Nation, reached at 207.48.196.211:28015. At the last check it held 0 of 75 places, against a seven-day mean of 0 and a peak of 21. It ranks #6,259 of all servers, the top 28%. It last wiped 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 28% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 2 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 8d 23h | force wipefw |
| Thu 3 Dec, 19:00 | 36d 23h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 19:40fw26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 207.48.196.211:28015 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 19:40 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4000 |
| Seed | 12619 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average | 789/825 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average | 47/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average | 122/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average | 404/500 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average | 260/300 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average | 186/300 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does Divine Nation perform well?
Over the past 48 hours, it ran at an average of 109 server fps, with a low of 96. The highest number of entities it carried was 93,556, comprising buildings, deployables and all other objects. Its highest memory usage was 3,345 MB. When fps is low and entity count climbs, players feel lag.
A.2What location does Divine Nation have?
There is no region published for Divine Nation. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 207.48.196.211:28015 is its address.
A.3What is the online status and reliability of Divine Nation?
At the present moment, Divine Nation is online. The uptime it reports indicates a restart about 4 days ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for Divine Nation?
Divine Nation is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5On what cycle does Divine Nation wipe?
The only wipe for Divine Nation is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The current world has been running for 26 days.
A.6How would you describe wipe day on Divine Nation?
The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 1 hours after it began.
Population
A.7What is the rank of Divine Nation among Rust servers?
The seven-day player-hours ranking puts Divine Nation at #6,259, within the top 28% of ranked servers.
A.8What is the population level of Divine Nation?
On Divine Nation, 0 of the 75 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 2. The busiest hour of the last 48 is 03:00 UTC, averaging 1 players.
Tags, lists
A.9What do the tags associated with Divine Nation signify?
The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp75 (Max players): It offers 75 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset, which Divine Nation publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can Divine Nation be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Divine Nation fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.11Which settings and rules are in force on Divine Nation?
No gather rate appears in the name of Divine Nation. At 8 players, the group limit equals the game's default. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.
A.12What is the map for Divine Nation?
Generated by the game from seed 12619, the procedural map on Divine Nation measures 4,000. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13What is the process for joining Divine Nation?
Press F1 inside Rust to open the console and enter client.connect 207.48.196.211:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://divinenation.com.
Appendix BServer tags
What each of the server's tags means. Published as mp75,ptrak,$r?,v2635,gmvanilla,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp75 | Max players. It offers 75 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.