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Vigil Dev

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 16d ago · 212.70.99.208:28015

Abstract

We describe the public Rust server Vigil Dev, reached at 212.70.99.208:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,375 of all servers, the top 71%. It last wiped 16d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,375top 71%
Last wipe16d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address212.70.99.208:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe13 Oct 2026, 00:28 UTC
Hostname–
First seen13 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average433/400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average340/350
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average37/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average31/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average48/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average145/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Vigil Dev have?

There is no region published for Vigil Dev. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 212.70.99.208:28015.

A.2How reliable is Vigil Dev, and is it currently online?

Right now, Vigil Dev is offline, and the last time it was seen was 16 days ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 13 October 2026.

A.3What version of Rust is run on Vigil Dev?

Rust network protocol 2634 and build 167584 is the version that Vigil Dev runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4What schedule does Vigil Dev follow for wipes?

Too few wipes by Vigil Dev have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 16 days 10 hours.

Player count

A.5How does Vigil Dev compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Vigil Dev at #15,375, within the top 71% of ranked servers.

A.6What is the population level of Vigil Dev?

Vigil Dev is not online now; 16 days have passed since it was last seen.

Tags and filters

A.7How should the tags on Vigil Dev be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): It offers 10 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set: these are the tags Vigil Dev publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Vigil Dev be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Vigil Dev fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Under what rules and settings does Vigil Dev operate?

Its name carries no gather rate for Vigil Dev. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.10On which map does Vigil Dev take place?

A procedural map, generated by the game, is what Vigil Dev runs.

Connection

A.11What is the process for joining Vigil Dev?

Press F1 inside Rust to open the console and enter client.connect 212.70.99.208:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. It offers 10 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167584Build. This server runs game build 167584.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.