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WorldHosts Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 213.152.43.100:28115

Abstract

We describe the public Rust server WorldHosts Server, reached at 213.152.43.100:28115. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 11. It ranks #10,378 of all servers, the top 47%. It last wiped 18d ago.

Keywordsrust server

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#10,378top 47%
Last wipe18d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123413:0022:0007:0015:0001:0010:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304013:0022:0007:0015:0001:0010:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 47% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep26 Sep12 Oct17 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 11 Oct, 04:5618d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map, size 3000, seed 0.
Table 4: The server's published settings.
Address213.152.43.100:28115
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe11 Oct 2026, 04:56 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average521/525
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average387/450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average45/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average49/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average52/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average167/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of WorldHosts Server smooth?

Its average server fps over the last 48 hours was 20, with a minimum of 9. Buildings, deployables and all other world objects counted together reached a maximum of 48,119 entities. The peak memory usage was 1,786 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is WorldHosts Server based?

There is no region published for WorldHosts Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 213.152.43.100:28115.

A.3What is the reliability of WorldHosts Server, and is it online?

WorldHosts Server is online at this time. Based on the uptime it reports, the last restart occurred about 13 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on WorldHosts Server?

WorldHosts Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5When are wipes carried out on WorldHosts Server?

The record of WorldHosts Server's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 18 days 7 hours have passed since the current world was generated.

A.6How would you describe wipe day on WorldHosts Server?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 38 hours after it began.

Population

A.7What is the rank of WorldHosts Server among Rust servers?

Ranked by player hours across seven days, WorldHosts Server holds #10,378, in the top 47% of all ranked servers.

A.8What is the population level of WorldHosts Server?

On WorldHosts Server, 0 of the 100 slots are occupied at present. The peak over seven days is 1, against an average of 0.

Tags and filters

A.9What is the meaning of the tags on WorldHosts Server?

Tags from WorldHosts Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can WorldHosts Server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that WorldHosts Server fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern WorldHosts Server?

No gather rate appears in the name of WorldHosts Server. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.12What is the map for WorldHosts Server?

WorldHosts Server runs a game-generated procedural map; its size is 3,000.

How to join

A.13How do you connect to WorldHosts Server?

Press F1 inside Rust to open the console and enter client.connect 213.152.43.100:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://worldhosts.fun.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp100Max players. The slot count is 100.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.