4Netplayers Rust Server MN
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 24d ago · 213.202.205.29:24000
Abstract
We describe the public Rust server 4Netplayers Rust Server MN, reached at 213.202.205.29:24000. It is offline at the last check, against a seven-day mean of 01. It ranks #15,966 of all servers, the top 71%. It last wiped 27d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 03:3527d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 213.202.205.29:24000 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 03:35 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 6000 |
| Seed | 1234567890 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 495 on average | 98/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 120/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average | 432/450 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average | 22/100 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average | 504/525 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average | 405/425 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does 4Netplayers Rust Server MN have?
No region is published by 4Netplayers Rust Server MN. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 213.202.205.29:24000 is its address.
A.2What is the online status and reliability of 4Netplayers Rust Server MN?
At the present moment, 4Netplayers Rust Server MN is offline; it was last seen 24 days 6 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.
A.3What version of Rust is run on 4Netplayers Rust Server MN?
Rust network protocol 2634 and build 166494 is the version that 4Netplayers Rust Server MN runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4What schedule does 4Netplayers Rust Server MN follow for wipes?
The record of 4Netplayers Rust Server MN's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 27 days 20 hours ago.
A.5How would you describe wipe day on 4Netplayers Rust Server MN?
The average busiest point of recent wipes was 0 players. The peak on the latest wipe came 0 hours after it began.
Player count
A.6How does 4Netplayers Rust Server MN compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts 4Netplayers Rust Server MN at #15,966, within the top 71% of ranked servers.
A.7What is the population level of 4Netplayers Rust Server MN?
The last recorded sighting of 4Netplayers Rust Server MN was 24 days 6 hours ago; it is offline now.
Tags and filters
A.8What is the meaning of the tags on 4Netplayers Rust Server MN?
Tags from 4Netplayers Rust Server MN, read by the game's server browser, are gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166494 (Build): The game build is 166494; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can 4Netplayers Rust Server MN be found among the Rust Statistics lists and filters?
The Rust Statistics lists that 4Netplayers Rust Server MN fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.10What are the settings and rules that govern 4Netplayers Rust Server MN?
The name of 4Netplayers Rust Server MN states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.
A.11On which map does 4Netplayers Rust Server MN take place?
The game generates 4Netplayers Rust Server MN's procedural map at size 6,000, from seed 1234567890. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.12What is the process for joining 4Netplayers Rust Server MN?
Enter client.connect 213.202.205.29:24000 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. The mode is vanilla survival. |
mp10 | Max players. It offers 10 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs166494 | Build. The game build is 166494. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.