RustMapEdit map test (not for play)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 10d ago · 213.246.39.157:27116
Abstract
We describe the public Rust server RustMapEdit map test (not for play), reached at 213.246.39.157:27116. It is offline at the last check, against a seven-day mean of 01. It ranks #15,310 of all servers, the top 70%. It last wiped 10d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 19 Oct, 07:3610d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 213.246.39.157:27116 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 07:36 UTC |
| Hostname | – |
| First seen | 15 Oct 2026 |
| Map | Custom Map |
| Size | 3000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average | 152/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 192/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average | 572/675 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average | 32/100 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average | 659/775 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average | 550/625 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of RustMapEdit map test (not for play)?
No region is published by RustMapEdit map test (not for play). Rust Statistics does not look up the machine's location; it shows where the server says it is. 213.246.39.157:27116 is its address.
A.2What is the reliability of RustMapEdit map test (not for play), and is it online?
At the present moment, RustMapEdit map test (not for play) is offline; it was last seen 10 days 13 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 15 October 2026 by Rust Statistics.
A.3What is the Rust version for RustMapEdit map test (not for play)?
RustMapEdit map test (not for play) is running Rust network protocol 2634 and build 167781 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4On what cycle does RustMapEdit map test (not for play) wipe?
The record of RustMapEdit map test (not for play)'s wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 10 days 15 hours ago.
A.5What characterises wipe day on RustMapEdit map test (not for play)?
Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe.
Population
A.6How does RustMapEdit map test (not for play) compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts RustMapEdit map test (not for play) at #15,310, within the top 70% of ranked servers.
A.7How would you characterise the player activity on RustMapEdit map test (not for play)?
RustMapEdit map test (not for play) is not online now; 10 days 13 hours have passed since it was last seen.
Tags, lists
A.8How should the tags on RustMapEdit map test (not for play) be interpreted?
gmrust (Game mode): Rust survival, in its standard form; mp2 (Max players): The slot count is 2; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set: these are the tags RustMapEdit map test (not for play) publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can RustMapEdit map test (not for play) be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that RustMapEdit map test (not for play) fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.10What are the settings and rules that govern RustMapEdit map test (not for play)?
The name of RustMapEdit map test (not for play) states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
A.11What is the map for RustMapEdit map test (not for play)?
The game generates RustMapEdit map test (not for play)'s procedural map at size 3,000, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps. Under map name, it gives Custom Map.
How to join
A.12What steps are required to join RustMapEdit map test (not for play)?
Press F1 inside Rust to open the console and enter client.connect 213.246.39.157:27116. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp2 | Max players. The slot count is 2. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs167781 | Build. This server runs game build 167781. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.