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DeAnthonyForeskin

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 12m ago · 216.201.73.95:10000

Abstract

We describe the public Rust server DeAnthonyForeskin, reached at 216.201.73.95:10000. At the last check it held 0 of 15 places, against a seven-day mean of 01. It ranks #15,338 of all servers, the top 69%. It last wiped 208d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes vanilla

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/150% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,338top 69%
Last wipe208d agomonthly schedule
Next wipe37d 10hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123409:0018:0003:0011:0021:0006:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040009:0018:0003:0011:0021:0006:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of DeAnthonyForeskin
Figure 4: The map: Procedural Map, size 2000, seed 1001019923. Open on RustMaps.
Table 3: The server's published settings.
Address216.201.73.95:10000
Region– · us1
Max players15
Group limit8, the default
Wipe schedulemonthly
Last wipe3 Apr 2026, 11:04 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size2000
Seed1001019923

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2], unmodded rust server list [3] and predicted wipe schedule [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average230/250
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 216 on average118/200
[EU East] Facepunch 4EU · groups of 8+ · monthly · 172 on average55/350
[EU] Facepunch 1EU · groups of 8+ · monthly · 161 on average60/400
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 130 on average33/200
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average52/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does DeAnthonyForeskin run?

Over the past 48 hours, it ran at an average of 240 server fps, with a low of 236. Its entity count reached a maximum of 20,326, including buildings, deployables and all other world objects. Its highest memory usage was 1,755 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is DeAnthonyForeskin based?

Its region code is us1, but DeAnthonyForeskin publishes no region. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 216.201.73.95:10000 is its address.

A.3What is the reliability of DeAnthonyForeskin, and is it online?

DeAnthonyForeskin is currently online. The uptime it reports indicates a restart about 3 days 22 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on DeAnthonyForeskin?

Rust network protocol 2623 and build 147729 is the version that DeAnthonyForeskin runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5What schedule does DeAnthonyForeskin follow for wipes?

The next wipe for DeAnthonyForeskin is an estimate based on the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The world currently in use was created 208 days 21 hours ago. A monthly wipe schedule is stated in the server's tags.

Player count

A.6How does DeAnthonyForeskin compare with other Rust servers in the rankings?

Ranked by player hours across seven days, DeAnthonyForeskin holds #15,338, in the top 69% of all ranked servers.

A.7At what level does DeAnthonyForeskin operate in terms of players?

On DeAnthonyForeskin, 0 of the 15 slots are occupied at present. The seven-day average for this server is 0 players.

Tags, lists

A.8How should the tags on DeAnthonyForeskin be interpreted?

Tags from DeAnthonyForeskin, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp15 (Max players): It offers 15 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2623 (Protocol): Your game must run protocol 2623 to connect; cs147729 (Build): The game build is 147729; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $rus1 (Region code): The code us1 identifies the server's region; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can DeAnthonyForeskin be found among the Rust Statistics lists and filters?

Rust community servers, measured and Vanilla Rust servers are the Rust Statistics lists that DeAnthonyForeskin fits. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Rules, settings, map

A.10What are the settings and rules that govern DeAnthonyForeskin?

Its name carries no gather rate for DeAnthonyForeskin. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. Community is its category in the server browser. It describes itself as vanilla, which is to say this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on DeAnthonyForeskin?

The game generates DeAnthonyForeskin's procedural map at size 2,000, from seed 1001019923. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12What is the process for joining DeAnthonyForeskin?

Press F1 inside Rust to open the console and enter client.connect 216.201.73.95:10000. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp15,ptrak,$rus1,v2623,^m,^v,gmrust,cs147729,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp15Max players. It offers 15 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2623Protocol. Your game must run protocol 2623 to connect.
cs147729Build. The game build is 147729.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$rus1Region code. The code us1 identifies the server's region.
Wipe schedule
^mMonthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Unmodded rust server list. ruststatistics.org/top-vanilla-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.