AZPZ Rust
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 216.68.127.110:28015
Abstract
We describe the public Rust server AZPZ Rust, reached at 216.68.127.110:28015. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,323 of all servers, the top 69%. It last wiped 5d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 37.4 days | between real wipes |
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 23 Oct, 12:205d ago | 0 | – | running | 0 |
| Wed 16 Sep, 02:0043d ago | 0 | – | 37.4 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 216.68.127.110:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 12:20 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 5000 |
| Seed | 6942069 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average | 449/475 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 363/375 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 41/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average | 32/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average | 53/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average | 154/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does AZPZ Rust perform well?
Over the past 48 hours, it ran at an average of 88 server fps, with a low of 52. Buildings, deployables and all other world objects counted together reached a maximum of 142,715 entities. The peak memory usage was 4,726 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What is the location of AZPZ Rust?
A region is not published by AZPZ Rust. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 216.68.127.110:28015.
A.3What is the online status and reliability of AZPZ Rust?
At the present moment, AZPZ Rust is online. Based on the uptime it reports, the last restart occurred about 5 days 20 hours ago. Of the 168 hours in the last 7 full days, 131 were served, an availability of 78%. It was first observed on 13 September 2026 by Rust Statistics.
A.4What version of Rust is run on AZPZ Rust?
Rust network protocol 2635 and build 168909 is the version that AZPZ Rust runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5When are wipes carried out on AZPZ Rust?
There are not yet enough recorded wipes for AZPZ Rust to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 5 days 22 hours.
A.6What characterises wipe day on AZPZ Rust?
The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Population
A.7What position does AZPZ Rust occupy in the ranking of Rust servers?
Ranked by player hours across seven days, AZPZ Rust holds #15,323, in the top 69% of all ranked servers.
A.8What is the population level of AZPZ Rust?
On AZPZ Rust, 0 of the 10 slots are occupied at present. The mean population for the last seven days is 0.
Tags, lists
A.9What is the meaning of the tags on AZPZ Rust?
Tags from AZPZ Rust, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can AZPZ Rust be found among the Rust Statistics lists and filters?
These Rust Statistics lists include AZPZ Rust: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Settings and map
A.11Which settings and rules are in force on AZPZ Rust?
Its name carries no gather rate for AZPZ Rust. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. The server has VAC off, Valve's anti-cheat.
A.12What map is in use on AZPZ Rust?
Generated by the game from seed 6942069, the procedural map on AZPZ Rust measures 5,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.13How do you connect to AZPZ Rust?
Press F1 inside Rust to open the console and enter client.connect 216.68.127.110:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp10 | Max players. 10 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.