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DZP Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 216.82.17.220:28015

Abstract

We describe the public Rust server DZP Rust Server, reached at 216.82.17.220:28015. At the last check it held 0 of 128 places, against a seven-day mean of 01. It ranks #15,339 of all servers, the top 69%. It last wiped 26d ago.

Keywordsvanilla

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1280% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,339top 69%
Last wipe26d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123423:0008:0017:0002:0011:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040023:0008:0017:0002:0011:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 09:0526d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of DZP Rust Server
Figure 5: The map: Procedural Map, size 3200, seed 2084566726. Open on RustMaps.
Table 4: The server's published settings.
Address216.82.17.220:28015
Region–
Max players128
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 09:05 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3200
Seed2084566726

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2], 1x rust servers [3] and predicted wipe schedule [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average410/500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average249/300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average43/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average31/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average73/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average90/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does DZP Rust Server perform well?

Over the past 48 hours, it ran at an average of 214 server fps, with a low of 173. The highest number of entities it carried was 56,511, comprising buildings, deployables and all other objects. Its highest memory usage was 1,894 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does DZP Rust Server have?

A region is not published by DZP Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 216.82.17.220:28015 is its address.

A.3What is the reliability of DZP Rust Server, and is it online?

DZP Rust Server is currently online. Based on the uptime it reports, the last restart occurred about 12 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for DZP Rust Server?

DZP Rust Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5When are wipes carried out on DZP Rust Server?

The record of DZP Rust Server's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 26 days 13 hours have passed since the current world was generated.

A.6How would you describe wipe day on DZP Rust Server?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 33 hours after it began.

Population

A.7What is the rank of DZP Rust Server among Rust servers?

Ranked by player hours across seven days, DZP Rust Server holds #15,339, in the top 69% of all ranked servers.

A.8At what level does DZP Rust Server operate in terms of players?

On DZP Rust Server, 0 of the 128 slots are occupied at present. The mean population for the last seven days is 0.

Tags, lists

A.9What is the meaning of the tags on DZP Rust Server?

gmrust (Game mode): This is survival as standard Rust plays; mp128 (Max players): The slot count is 128; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships: these are the tags DZP Rust Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can DZP Rust Server be found among the Rust Statistics lists and filters?

Rust community servers, measured and Vanilla Rust servers are the Rust Statistics lists that DZP Rust Server fits. It appears under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern DZP Rust Server?

No gather rate appears in the name of DZP Rust Server. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. It describes itself as vanilla, which is to say rates, kits and rules are unchanged from the game Facepunch ships. The server has VAC on, Valve's anti-cheat.

A.12What is the map for DZP Rust Server?

The game generates DZP Rust Server's procedural map at size 3,200, from seed 2084566726. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What is the process for joining DZP Rust Server?

Enter client.connect 216.82.17.220:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://discord.com/invite/ugaZMne2UZ.

Appendix BServer tags

What each of the server's tags means. Published as mp128,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp128Max players. The slot count is 128.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. 1x rust servers. ruststatistics.org/top-vanilla-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.