Rust StatisticsWorking papers on every public Rust server · 95,534 players now

HOME_SERVER

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 26d ago · 219.62.126.252:28015

Abstract

We describe the public Rust server HOME_SERVER, reached at 219.62.126.252:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,998 of all servers, the top 70%. It last wiped 82d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,998top 70%
Last wipe82d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address219.62.126.252:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe8 Aug 2026, 12:58 UTC
Hostname–
First seen3 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average440/500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average448/475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average965/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average63/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average992/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average24/250

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is HOME_SERVER based?

A region is not published by HOME_SERVER. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 219.62.126.252:28015 is its address.

A.2What is the online status and reliability of HOME_SERVER?

Right now, HOME_SERVER is offline, and the last time it was seen was 26 days 3 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 3 October 2026.

A.3What version of Rust is run on HOME_SERVER?

HOME_SERVER is running Rust network protocol 2632 and build 160556 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4What schedule does HOME_SERVER follow for wipes?

Too few wipes by HOME_SERVER have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 82 days 3 hours ago.

Population

A.5How does HOME_SERVER compare with other Rust servers in the rankings?

Ranked by player hours across seven days, HOME_SERVER holds #15,998, in the top 70% of all ranked servers.

A.6At what level does HOME_SERVER operate in terms of players?

The last recorded sighting of HOME_SERVER was 26 days 3 hours ago; it is offline now.

Tags, lists

A.7How should the tags on HOME_SERVER be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2632 (Protocol): Joining requires the same game version: protocol 2632; cs160556 (Build): Build 160556 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset: these are the tags HOME_SERVER publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can HOME_SERVER be found among the Rust Statistics lists and filters?

The Rust Statistics lists that HOME_SERVER fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Under what rules and settings does HOME_SERVER operate?

No gather rate appears in the name of HOME_SERVER. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is inactive: the anti-cheat from Valve is off.

A.10On which map does HOME_SERVER take place?

A procedural map, generated by the game, is what HOME_SERVER runs.

How to join

A.11What steps are required to join HOME_SERVER?

Enter client.connect 219.62.126.252:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2632,gmrust,cs160556,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. 10 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2632Protocol. Joining requires the same game version: protocol 2632.
cs160556Build. Build 160556 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.