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test trainning

Rust Statistics

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Offline · checked 13d ago · 31.129.78.22:28015

Abstract

We describe the public Rust server test trainning, reached at 31.129.78.22:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,077 of all servers, the top 61%. It last wiped 14d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,077top 61%
Last wipe14d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address31.129.78.22:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe13 Oct 2026, 21:00 UTC
Hostname–
First seen13 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average569/700
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average33/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average72/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average296/400
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average125/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average120/225

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is test trainning based?

No region is published by test trainning. Rust Statistics does not look up the machine's location; it shows where the server says it is. 31.129.78.22:28015 is its address.

A.2What is the online status and reliability of test trainning?

At the present moment, test trainning is offline; it was last seen 13 days 23 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 13 October 2026.

A.3What version of Rust is run on test trainning?

test trainning is running Rust network protocol 2634 and build 167781 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on test trainning?

Too few wipes by test trainning have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 14 days 1 hours.

Population

A.5How does test trainning compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts test trainning at #13,077, within the top 61% of ranked servers.

A.6What is the population level of test trainning?

The last recorded sighting of test trainning was 13 days 23 hours ago; it is offline now.

Tags, lists

A.7How should the tags on test trainning be interpreted?

Tags from test trainning, read by the game's server browser, are gmvanilla (Game mode): This is survival in its vanilla form; mp1 (Max players): It offers 1 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can test trainning be found among the Rust Statistics lists and filters?

The Rust Statistics lists that test trainning fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern test trainning?

No gather rate appears in the name of test trainning. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.10What is the map for test trainning?

A procedural map, generated by the game, is what test trainning runs.

How to join

A.11What steps are required to join test trainning?

Enter client.connect 31.129.78.22:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp1Max players. It offers 1 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. The game build is 167781.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.