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Room 104

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 31.214.136.175:10100

Abstract

We describe the public Rust server Room 104, reached at 31.214.136.175:10100. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,411 of all servers, the top 69%. It last wiped 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,411top 69%
Last wipe26d agono schedule published
Next wipe38d 16hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123403:0012:0021:0007:0016:0001:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020003:0012:0021:0007:0016:0001:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:008d 16hforce wipefw
Thu 3 Dec, 19:0036d 16hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 18:21fw26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Room 104
Figure 5: The map: Procedural Map, size 3000, seed 6738. Open on RustMaps.
Table 5: The server's published settings.
Address31.214.136.175:10100
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 18:21 UTC
Hostname–
First seen1 Oct 2026
MapProcedural Map
Size3000
Seed6738

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and servers wiping soon [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average265/300
Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average18/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average34/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average126/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average45/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average52/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does Room 104 perform well?

Over the past 48 hours, it ran at an average of 13 server fps, with a low of 10. Buildings, deployables and all other world objects counted together reached a maximum of 50,603 entities. Memory use peaked at 1,653 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Room 104?

There is no region published for Room 104. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 31.214.136.175:10100 is its address.

A.3What is the online status and reliability of Room 104?

Room 104 is currently online. The uptime it reports indicates a restart about 18 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Statistics's records is 1 October 2026.

A.4What is the Rust version for Room 104?

Room 104 is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5What schedule does Room 104 follow for wipes?

The only wipe for Room 104 is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. 26 days 8 hours have passed since the current world was generated.

A.6What happens on Room 104 when wipe day arrives?

Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.7What position does Room 104 occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Room 104 holds #15,411, in the top 69% of all ranked servers.

A.8At what level does Room 104 operate in terms of players?

At this moment 0 players are on Room 104, which has 50 slots in total. The mean population for the last seven days is 0.

Tags and filters

A.9What do the tags associated with Room 104 signify?

The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It offers 50 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set, which Room 104 publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Room 104 be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Room 104 fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11What are the settings and rules that govern Room 104?

The name of Room 104 states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on Room 104?

The game generates Room 104's procedural map at size 3,000, from seed 6738. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13How do you connect to Room 104?

Enter client.connect 31.214.136.175:10100 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp50Max players. It offers 50 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.