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Rust Local Dev

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 2d ago · 31.223.92.78:28015

Abstract

We describe the public Rust server Rust Local Dev, reached at 31.223.92.78:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,405 of all servers, the top 69%. It last wiped 2d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,405top 69%
Last wipe2d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address31.223.92.78:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 15:48 UTC
Hostname–
First seen25 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average487/525
Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average28/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average49/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average238/275
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average91/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average98/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Rust Local Dev based?

There is no region published for Rust Local Dev. Rust Statistics does not look up the machine's location; it shows where the server says it is. 31.223.92.78:28015 is its address.

A.2How reliable is Rust Local Dev, and is it currently online?

At the present moment, Rust Local Dev is offline; it was last seen 2 days 7 hours ago. Its uptime over the last full day (1 day) was 0%, with 0 of 24 hours online. The first record of it by Rust Statistics dates to 25 October 2026.

A.3What version of Rust is run on Rust Local Dev?

The version of Rust on Rust Local Dev is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4What schedule does Rust Local Dev follow for wipes?

There are not yet enough recorded wipes for Rust Local Dev to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 2 days 7 hours ago.

Player count

A.5How does Rust Local Dev compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Rust Local Dev at #15,405, within the top 69% of ranked servers.

A.6What is the population level of Rust Local Dev?

At this moment Rust Local Dev is offline, having last been seen 2 days 7 hours ago. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.7What do the tags associated with Rust Local Dev signify?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp5 (Max players): It offers 5 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set, which Rust Local Dev publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Rust Local Dev be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Rust Local Dev: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.9Under what rules and settings does Rust Local Dev operate?

The name of Rust Local Dev states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.

A.10What is the map for Rust Local Dev?

A procedural map, generated by the game, is what Rust Local Dev runs.

How to join

A.11What steps are required to join Rust Local Dev?

Enter client.connect 31.223.92.78:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp5Max players. It offers 5 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.