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Kavkaz Testing

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 39d ago · 31.76.51.111:28015

Abstract

We describe the public Rust server Kavkaz Testing, reached at 31.76.51.111:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,478 of all servers, the top 70%. It last wiped 52d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,478top 70%
Last wipe52d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Kavkaz Testing
Figure 4: The map: Procedural Map, size 1200, seed 12345. Open on RustMaps.
Table 3: The server's published settings.
Address31.76.51.111:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe5 Sep 2026, 15:17 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size1200
Seed12345

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average657/700
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average422/475
Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average38/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average56/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average224/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average118/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Kavkaz Testing?

There is no region published for Kavkaz Testing. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 31.76.51.111:28015 is its address.

A.2How reliable is Kavkaz Testing, and is it currently online?

Kavkaz Testing is currently offline, with the last sighting 39 days 18 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 13 September 2026 by Rust Statistics.

A.3What is the Rust version for Kavkaz Testing?

Kavkaz Testing is running Rust network protocol 2633 and build 163207 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on Kavkaz Testing?

There are not yet enough recorded wipes for Kavkaz Testing to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 52 days 21 hours.

Player count

A.5What position does Kavkaz Testing occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Kavkaz Testing holds #15,478, in the top 70% of all ranked servers.

A.6What is the population level of Kavkaz Testing?

Kavkaz Testing is not online now; 39 days 18 hours have passed since it was last seen.

Tags and filters

A.7How should the tags on Kavkaz Testing be interpreted?

gmvanilla (Game mode): This is survival in its vanilla form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163207 (Build): Build 163207 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set: these are the tags Kavkaz Testing publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Kavkaz Testing be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Kavkaz Testing fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Under what rules and settings does Kavkaz Testing operate?

The name of Kavkaz Testing states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it under Community. VAC is inactive: the anti-cheat from Valve is off.

A.10On which map does Kavkaz Testing take place?

Generated by the game from seed 12345, the procedural map on Kavkaz Testing measures 1,200. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.11What is the process for joining Kavkaz Testing?

Enter client.connect 31.76.51.111:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163207,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp10Max players. The slot count is 10.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Your game must run protocol 2633 to connect.
cs163207Build. Build 163207 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.