Rust StatisticsWorking papers on every public Rust server · 97,045 players now

Good Neighbors Bad Neighbors

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 19d ago · 37.114.56.37:27031

Abstract

We describe the public Rust server Good Neighbors Bad Neighbors, reached at 37.114.56.37:27031. It is offline at the last check, against a seven-day mean of 01. It ranks #15,846 of all servers, the top 72%. It last wiped 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/800% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,846top 72%
Last wipe27d agono schedule published
Next wipe37d 2hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 2hforce wipefw
Thu 3 Dec, 19:0035d 2hforce wipefw
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 18:09fw27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 5: The server's published settings.
Address37.114.56.37:27031
Region–
Max players80
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 18:09 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and predicted wipe schedule [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average427/500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average460/475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average983/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average64/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average989/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average29/250

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Good Neighbors Bad Neighbors have?

There is no region published for Good Neighbors Bad Neighbors. Rust Statistics does not look up the machine's location; it shows where the server says it is. 37.114.56.37:27031 is its address.

A.2How reliable is Good Neighbors Bad Neighbors, and is it currently online?

Good Neighbors Bad Neighbors is currently offline, with the last sighting 19 days 3 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What is the Rust version for Good Neighbors Bad Neighbors?

Good Neighbors Bad Neighbors is running Rust network protocol 2634 and build 167398 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4On what cycle does Good Neighbors Bad Neighbors wipe?

Once a month, Good Neighbors Bad Neighbors wipes in line with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The world currently in use was created 27 days 22 hours ago.

A.5How would you describe wipe day on Good Neighbors Bad Neighbors?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.6What position does Good Neighbors Bad Neighbors occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Good Neighbors Bad Neighbors at #15,846, within the top 72% of ranked servers.

A.7How would you characterise the player activity on Good Neighbors Bad Neighbors?

The last recorded sighting of Good Neighbors Bad Neighbors was 19 days 3 hours ago; it is offline now.

Tags, lists

A.8How should the tags on Good Neighbors Bad Neighbors be interpreted?

Tags from Good Neighbors Bad Neighbors, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp80 (Max players): 80 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Good Neighbors Bad Neighbors be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Good Neighbors Bad Neighbors: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does Good Neighbors Bad Neighbors operate?

Its name carries no gather rate for Good Neighbors Bad Neighbors. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on Good Neighbors Bad Neighbors?

The game generates the map on Good Neighbors Bad Neighbors; that format is procedural.

How to join

A.12What steps are required to join Good Neighbors Bad Neighbors?

Press F1 inside Rust to open the console and enter client.connect 37.114.56.37:27031. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp80,ptrak,$r?,v2634,gmrust,cs167398,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp80Max players. 80 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167398Build. The game build is 167398.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.