Rust StatisticsWorking papers on every public Rust server · 33,127 players now

common

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 4d ago · 37.153.36.135:28015

Abstract

We describe the public Rust server common, reached at 37.153.36.135:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,423 of all servers, the top 69%. It last wiped 12d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/150% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,423top 69%
Last wipe12d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep26 Sep11 Oct17 Oct22 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap4.5 daysbetween real wipes
On rhythm50%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held25%else halves by day 1
Thu 15 OctSun 11 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 15 Oct, 06:2812d ago 1 – running 1
Sun 11 Oct, 01:3917d ago 1 held half 4.2 d 0
Tue 22 Sep, 05:3335d ago 1 halved by day 1 18.8 d 0
Sat 19 Sep, 05:2139d ago 1 halved by day 1 3 d 0
Mon 14 Sep, 08:1143d ago 1 halved by day 1 4.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of common
Figure 5: The map: Procedural Map, size 4000, seed 1. Open on RustMaps.
Table 4: The server's published settings.
Address37.153.36.135:28015
Region–
Max players15
Group limit8, the default
Wipe schedule–
Last wipe15 Oct 2026, 06:28 UTC
Hostname–
First seen14 Sep 2026
MapProcedural Map
Size4000
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average241/275
Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average14/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average21/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average155/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average60/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average32/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is common based?

There is no region published for common. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 37.153.36.135:28015.

A.2What is the reliability of common, and is it online?

Right now, common is offline, and the last time it was seen was 4 days 19 hours ago. The server was up 1% of the time over the last 7 full days, 1 of 168 hours. It was first observed on 14 September 2026 by Rust Statistics.

A.3What is the Rust version for common?

The version of Rust on common is network protocol 2634 and build 167398, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on common?

With irregular wipe times, common offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 12 days 22 hours ago.

A.5What happens on common when wipe day arrives?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began. Half the peak was sustained until the next wipe in 25% of recent wipes. Otherwise, a fall below half took place by day 1.

Population

A.6What position does common occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts common at #15,423, within the top 69% of ranked servers.

A.7How would you characterise the player activity on common?

common is not online now; 4 days 19 hours have passed since it was last seen. The seven-day average for this server is 0 players.

Tags and filters

A.8What is the meaning of the tags on common?

gmrust (Game mode): This is survival as standard Rust plays; mp15 (Max players): It offers 15 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset: these are the tags common publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can common be found among the Rust Statistics lists and filters?

These Rust Statistics lists include common: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.10What are the settings and rules that govern common?

No gather rate appears in the name of common. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. The server has VAC on, Valve's anti-cheat.

A.11What map is in use on common?

The game generates common's procedural map at size 4,000, from seed 1. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12What steps are required to join common?

Enter client.connect 37.153.36.135:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp15,ptrak,$r?,v2634,gmrust,cs167398,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp15Max players. It offers 15 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167398Build. Build 167398 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.