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nameserver

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 37.214.58.124:28015

Abstract

We describe the public Rust server nameserver, reached at 37.214.58.124:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #13,821 of all servers, the top 62%. It last wiped 1d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/157% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#13,821top 62%
Last wipe1d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 62% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address37.214.58.124:28015
Region–
Max players15
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 11:12 UTC
Hostname–
First seen27 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average416/500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average277/300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average42/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average35/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average75/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average94/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of nameserver?

No region is published by nameserver. Rust Statistics does not look up the machine's location; it shows where the server says it is. 37.214.58.124:28015 is its address.

A.2What is the online status and reliability of nameserver?

At the present moment, nameserver is offline; it was last seen 34 hours ago. It was first observed on 27 October 2026 by Rust Statistics.

A.3What is the Rust version for nameserver?

The version of Rust on nameserver is network protocol 2635 and build 168909, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4On what cycle does nameserver wipe?

The record of nameserver's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 35 hours have passed since the current world was generated.

Population

A.5What position does nameserver occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts nameserver at #13,821, within the top 62% of ranked servers.

A.6At what level does nameserver operate in terms of players?

The last recorded sighting of nameserver was 34 hours ago; it is offline now. The peak over seven days is 1, against an average of 1. Averaging 1 players, 11:00 UTC was the busiest hour of the past 48.

Tags, lists

A.7How should the tags on nameserver be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp15 (Max players): 15 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set, which nameserver publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can nameserver be found among the Rust Statistics lists and filters?

The Rust Statistics lists that nameserver fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.9Which settings and rules are in force on nameserver?

No gather rate appears in the name of nameserver. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for nameserver?

On nameserver the terrain is procedural, built by the game itself.

Connection

A.11How do you connect to nameserver?

Enter client.connect 37.214.58.124:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp15Max players. 15 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.