RedLava.World | Rust
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 37.221.93.134:29015
Abstract
We describe the public Rust server RedLava.World | Rust, reached at 37.221.93.134:29015 and hosted in EU. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #9,189 of all servers, the top 41%, and #2201 in EU. It last wiped 6d ago.
Keywordsvanilla
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 41% of all ranked servers, the top 75% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 2.4 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 22 Oct, 10:426d ago | 1 | – | running | 0 |
| Tue 20 Oct, 22:268d ago | 0 | – | 1.5 d | 0 |
| Thu 8 Oct, 05:4820d ago | 1 | halved by day 1 | 12.7 d | 0 |
| Mon 5 Oct, 00:3524d ago | 1 | halved by day 1 | 3.2 d | 0 |
| Sun 4 Oct, 12:4224d ago | 1 | – | 0.5 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 37.221.93.134:29015 |
|---|---|
| Region | EU |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 10:42 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
| Map | Custom Map |
| Size | 4000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are eu rust server list [2], busiest community rust servers [3], rust servers with no mods [4] and next Rust wipe times [5].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average | 135/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 120/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 14/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average | 17/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average | 13/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average | 37/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does RedLava.World | Rust perform well?
The server fps averaged 37 over the last 48 hours, never dropping below 19. The highest number of entities it carried was 109,657, comprising buildings, deployables and all other objects. Its highest memory usage was 2,645 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does RedLava.World | Rust have?
The EU tag places RedLava.World | Rust in Europe, as it lists itself. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 37.221.93.134:29015.
A.3What is the reliability of RedLava.World | Rust, and is it online?
RedLava.World | Rust is online at this time. The uptime it reports indicates a restart about 3 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 4 October 2026.
A.4What version of Rust is run on RedLava.World | Rust?
RedLava.World | Rust is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5When are wipes carried out on RedLava.World | Rust?
With irregular wipe times, RedLava.World | Rust offers no next wipe to predict. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 6 days 17 hours.
A.6What happens on RedLava.World | Rust when wipe day arrives?
Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 20 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 1.
Population
A.7What position does RedLava.World | Rust occupy in the ranking of Rust servers?
On player hours over seven days RedLava.World | Rust is #9,189, within the top 41% of all ranked servers; within Europe it is #2,201.
A.8What is the population level of RedLava.World | Rust?
The current population of RedLava.World | Rust is 0, drawn from 50 slots. The peak over seven days is 1, against an average of 0. Averaging 1 players, 07:00 UTC was the busiest hour of the past 48.
Tags and filters
A.9What is the meaning of the tags on RedLava.World | Rust?
Tags from RedLava.World | Rust, read by the game's server browser, are gmvanilla (Game mode): This is survival in its vanilla form; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; EU (Europe): The server browser lists this server under Europe. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can RedLava.World | Rust be found among the Rust Statistics lists and filters?
European Rust servers, Rust community servers, measured and Vanilla Rust servers are the Rust Statistics lists that RedLava.World | Rust fits. It appears under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Rules, settings, map
A.11Under what rules and settings does RedLava.World | Rust operate?
Its name carries no gather rate for RedLava.World | Rust. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it under Community. By its own label, vanilla, nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is active: that is Valve's anti-cheat.
A.12What is the map for RedLava.World | Rust?
Generated by the game from seed 1337, the procedural map on RedLava.World | Rust measures 4,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The name of the map is Custom Map.
How to join
A.13What steps are required to join RedLava.World | Rust?
Enter client.connect 37.221.93.134:29015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://rust.redlava.world/rust.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. This is survival in its vanilla form. |
mp50 | Max players. 50 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Region | |
EU | Europe. The server browser lists this server under Europe. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Eu rust server list. ruststatistics.org/top-eu-rust-servers.
- [3]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
- [4]Rust Statistics. Rust servers with no mods. ruststatistics.org/top-vanilla-rust-servers.
- [5]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.