Rust StatisticsWorking papers on every public Rust server · 85,695 players now

RustFightScenario dev

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 39d ago · 37.65.175.124:28015

Abstract

We describe the public Rust server RustFightScenario dev, reached at 37.65.175.124:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,412 of all servers. It last wiped 53d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/40% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,412no region published
Last wipe53d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address37.65.175.124:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe5 Sep 2026, 01:40 UTC
Hostname–
First seen19 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 547 on average665/750
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average486/500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 303 on average62/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 303 on average49/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 268 on average161/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 261 on average211/250

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is RustFightScenario dev based?

No region is published by RustFightScenario dev. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 37.65.175.124:28015.

A.2How reliable is RustFightScenario dev, and is it currently online?

RustFightScenario dev is currently offline, with the last sighting 39 days 2 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 19 September 2026.

A.3What version of Rust is run on RustFightScenario dev?

Rust network protocol 2633 and build 163207 is the version that RustFightScenario dev runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does RustFightScenario dev wipe?

Too few wipes by RustFightScenario dev have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 53 days 14 hours have passed since the current world was generated.

Player count

A.5What is the rank of RustFightScenario dev among Rust servers?

The seven-day player-hours ranking puts RustFightScenario dev at #15,412, within the top – of ranked servers.

A.6How would you characterise the player activity on RustFightScenario dev?

The last recorded sighting of RustFightScenario dev was 39 days 2 hours ago; it is offline now.

Tags, lists

A.7How should the tags on RustFightScenario dev be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset: these are the tags RustFightScenario dev publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can RustFightScenario dev be found among the Rust Statistics lists and filters?

These Rust Statistics lists include RustFightScenario dev: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Under what rules and settings does RustFightScenario dev operate?

No gather rate appears in the name of RustFightScenario dev. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.10What map is in use on RustFightScenario dev?

The game generates the map on RustFightScenario dev; that format is procedural.

Connection

A.11How do you connect to RustFightScenario dev?

Press F1 inside Rust to open the console and enter client.connect 37.65.175.124:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp4,ptrak,$r?,v2633,gmrust,cs163207,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp4Max players. The slot count is 4.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs163207Build. The game build is 163207.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.