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CL and Angels

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 6m ago · 38.22.128.234:28215

Abstract

We describe the public Rust server CL and Angels, reached at 38.22.128.234:28215. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,341 of all servers, the top 69%. It last wiped 24d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,341top 69%
Last wipe24d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123417:0002:0011:0021:0006:0015:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040017:0002:0011:0021:0006:0015:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3.2 daysbetween real wipes
Wipe-day peak1players, last three wipes
Mon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 5 Oct, 00:4124d ago 2 – running 0
Thu 1 Oct, 19:30fw27d ago 0 – 3.2 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of CL and Angels
Figure 5: The map: Procedural Map, size 2259, seed 10. Open on RustMaps.
Table 4: The server's published settings.
Address38.22.128.234:28215
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe5 Oct 2026, 00:41 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size2259
Seed10

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average427/500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average455/475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average975/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average60/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average990/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average30/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does CL and Angels run?

Its average server fps over the last 48 hours was 234, with a minimum of 225. Its entity count reached a maximum of 24,969, including buildings, deployables and all other world objects. Memory use peaked at 1,293 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does CL and Angels have?

There is no region published for CL and Angels. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 38.22.128.234:28215.

A.3What is the reliability of CL and Angels, and is it online?

CL and Angels is online at this time. The uptime it reports indicates a restart about 2 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on CL and Angels?

The version of Rust on CL and Angels is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5On what cycle does CL and Angels wipe?

Too few wipes by CL and Angels have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 24 days 15 hours ago.

A.6What characterises wipe day on CL and Angels?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 1 hours after it began.

Population

A.7What position does CL and Angels occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts CL and Angels at #15,341, within the top 69% of ranked servers.

A.8At what level does CL and Angels operate in terms of players?

At this moment 0 players are on CL and Angels, which has 50 slots in total. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.9How should the tags on CL and Angels be interpreted?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): It offers 50 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set, which CL and Angels publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can CL and Angels be found among the Rust Statistics lists and filters?

These Rust Statistics lists include CL and Angels: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern CL and Angels?

No gather rate appears in the name of CL and Angels. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.12What is the map for CL and Angels?

Generated by the game from seed 10, the procedural map on CL and Angels measures 2,259. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13How do you connect to CL and Angels?

Press F1 inside Rust to open the console and enter client.connect 38.22.128.234:28215. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. It offers 50 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.