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LocalServer

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 4d ago · 39.186.94.142:28015

Abstract

We describe the public Rust server LocalServer, reached at 39.186.94.142:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #7,909 of all servers, the top 35%. It makes a new world every few hours (16 this week), so it keeps no wipe schedule.

Keywordspve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#7,909top 35%
Wipesresets16 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 35% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Sun 25 Oct, 15:564d ago – – – 0
Sun 25 Oct, 15:354d ago – – – 0
Sun 25 Oct, 15:054d ago – – – 0
Sun 25 Oct, 14:534d ago – – – 0
Sun 25 Oct, 14:114d ago – – – 0
Sun 25 Oct, 13:594d ago – – – 0
Sun 25 Oct, 13:324d ago – – – 1
Sun 25 Oct, 09:274d ago – – – 0
Sun 25 Oct, 07:254d ago – – – 0
Sun 25 Oct, 07:034d ago – – – 0

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address39.186.94.142:28015
Region– · au1
Max players10
Group limitnot published
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen22 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2], pve servers by play style [3] and Rust wipe forecast [4].

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is LocalServer based?

Its region code is au1, but LocalServer publishes no region. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 39.186.94.142:28015.

A.2What is the reliability of LocalServer, and is it online?

Right now, LocalServer is offline, and the last time it was seen was 4 days 1 hours ago. Of the 144 hours in the last 6 full days, 24 were served, an availability of 17%. Its first appearance in Rust Statistics's records is 22 October 2026.

A.3What version of Rust is run on LocalServer?

LocalServer is running Rust network protocol 2583 and build 110006 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on LocalServer?

LocalServer generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.

Population

A.5How does LocalServer compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts LocalServer at #7,909, within the top 35% of ranked servers.

A.6At what level does LocalServer operate in terms of players?

At this moment LocalServer is offline, having last been seen 4 days 1 hours ago. Averaged over the last seven days: 0 players; the same period peaks at 1.

Tags, lists

A.7What do the tags associated with LocalServer signify?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): The slot count is 10; v2583 (Protocol): Your game must run protocol 2583 to connect; cs110006 (Build): This server runs game build 110006; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $rau1 (Region code): Region code: au1; ^p (PvE): There is no player combat; the world supplies the danger, which LocalServer publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can LocalServer be found among the Rust Statistics lists and filters?

These Rust Statistics lists include LocalServer: Rust community servers, measured and Rust PvE servers: live list. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Last wipe: In the last week.

Settings and map

A.9Under what rules and settings does LocalServer operate?

Its name carries no gather rate for LocalServer. The group limit is not published. Listed as pve, the game mode is fighting other players is excluded. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for LocalServer?

A procedural map, generated by the game, is what LocalServer runs.

Connection

A.11What steps are required to join LocalServer?

Press F1 inside Rust to open the console and enter client.connect 39.186.94.142:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$rau1,v2583,^p,gmrust,cs110006.

Table 4: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. The slot count is 10.
v2583Protocol. Your game must run protocol 2583 to connect.
cs110006Build. This server runs game build 110006.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$rau1Region code. Region code: au1.
Gameplay
^pPvE. There is no player combat; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.