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Test265

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 6d ago · 39.186.94.142:28025

Abstract

We describe the public Rust server Test265, reached at 39.186.94.142:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #15,327 of all servers, the top 69%. It last wiped 6d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,327top 69%
Last wipe6d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address39.186.94.142:28025
Region– · au1
Max players10
Group limitnot published
Wipe schedule–
Last wipe23 Oct 2026, 00:09 UTC
Hostname–
First seen23 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average373/425
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average442/500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average981/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average58/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average986/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average31/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Test265 have?

A region is not published by Test265, and its region code is au1. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 39.186.94.142:28025.

A.2What is the online status and reliability of Test265?

Right now, Test265 is offline, and the last time it was seen was 6 days 17 hours ago. Of the 120 hours in the last 5 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 23 October 2026.

A.3What is the Rust version for Test265?

Rust network protocol 2583 and build 110006 is the version that Test265 runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on Test265?

Too few wipes by Test265 have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 6 days 17 hours ago.

Population

A.5What is the rank of Test265 among Rust servers?

The seven-day player-hours ranking puts Test265 at #15,327, within the top 69% of ranked servers.

A.6At what level does Test265 operate in terms of players?

At this moment Test265 is offline, having last been seen 6 days 17 hours ago. The seven-day average for this server is 0 players.

Tags and filters

A.7What is the meaning of the tags on Test265?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; v2583 (Protocol): Joining requires the same game version: protocol 2583; cs110006 (Build): Build 110006 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $rau1 (Region code): au1 is the code recorded for this server's region, which Test265 publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Test265 be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Test265: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last week.

Settings and map

A.9Which settings and rules are in force on Test265?

The name of Test265 states no gather rate. The group limit is not published. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for Test265?

A procedural map, generated by the game, is what Test265 runs.

How to join

A.11What steps are required to join Test265?

Enter client.connect 39.186.94.142:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$rau1,v2583,gmrust,cs110006.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. The slot count is 10.
v2583Protocol. Joining requires the same game version: protocol 2583.
cs110006Build. Build 110006 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$rau1Region code. au1 is the code recorded for this server's region.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.