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OTCHO

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 25d ago · 41.109.195.150:28015

Abstract

We describe the public Rust server OTCHO, reached at 41.109.195.150:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,984 of all servers, the top 71%. It last wiped 26d ago.

Keywordsquad softcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,984top 71%
Last wipe26d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers, and #645 of the quad servers (top 76%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address41.109.195.150:28015
Region–
Max players50
Group limitquad
Wipe schedule–
Last wipe3 Oct 2026, 10:53 UTC
Hostname–
First seen3 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EA] Softcore 1quad · monthly · 66 on average161/350
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average22/300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average29/150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average2/100
[红牛五倍]10.28日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average9/200
[红果十倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average9/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is OTCHO based?

No region is published by OTCHO. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 41.109.195.150:28015.

A.2What is the reliability of OTCHO, and is it online?

OTCHO is currently offline, with the last sighting 25 days 8 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 3 October 2026.

A.3What is the Rust version for OTCHO?

Rust network protocol 2634 and build 166652 is the version that OTCHO runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on OTCHO?

Too few wipes by OTCHO have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 26 days 1 hours have passed since the current world was generated.

Player count

A.5How does OTCHO compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts OTCHO at #15,984, within the top 71% of ranked servers. It ranks #645 among servers in the quad group.

A.6What is the population level of OTCHO?

The last recorded sighting of OTCHO was 25 days 8 hours ago; it is offline now.

Tags, lists

A.7How should the tags on OTCHO be interpreted?

The game's server browser reads gmsoftcore (Game mode): Softcore rules apply, an easier set; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set, which OTCHO publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can OTCHO be found among the Rust Statistics lists and filters?

The Rust Statistics lists that OTCHO fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Rules, settings, map

A.9Which settings and rules are in force on OTCHO?

No gather rate appears in the name of OTCHO. quad sets the team size at 4 players. Listed as softcore, the game mode is Facepunch's easier mode, which preserves some of your loot. Players may raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.10On which map does OTCHO take place?

The game generates the map on OTCHO; that format is procedural.

Connection

A.11What is the process for joining OTCHO?

Enter client.connect 41.109.195.150:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmsoftcoreGame mode. Softcore rules apply, an easier set.
mp50Max players. 50 slots are available.
ts4Group limit. Teams are capped at 4.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166652Build. The game build is 166652.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.