Rust StatisticsWorking papers on every public Rust server · 47,661 players now

TEST

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 28d ago · 43.204.211.58:25567

Abstract

We describe the public Rust server TEST, reached at 43.204.211.58:25567. It is offline at the last check, against a seven-day mean of 01. It ranks #16,830 of all servers, the top 70%. It last wiped 47d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,830top 70%
Last wipe47d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of TEST
Figure 4: The map: Procedural Map, size 3000, seed 1. Open on RustMaps.
Table 3: The server's published settings.
Address43.204.211.58:25567
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe11 Sep 2026, 15:00 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average249/275
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average166/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average30/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average18/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average39/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average50/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of TEST?

There is no region published for TEST. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 43.204.211.58:25567.

A.2What is the reliability of TEST, and is it online?

At the present moment, TEST is offline; it was last seen 28 days 13 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What version of Rust is run on TEST?

TEST is running Rust network protocol 2633 and build 163794 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does TEST follow for wipes?

There are not yet enough recorded wipes for TEST to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 47 days 9 hours.

Player count

A.5How does TEST compare with other Rust servers in the rankings?

Ranked by player hours across seven days, TEST holds #16,830, in the top 70% of all ranked servers.

A.6At what level does TEST operate in terms of players?

The last recorded sighting of TEST was 28 days 13 hours ago; it is offline now.

Tags and filters

A.7How should the tags on TEST be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): It offers 40 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Build 163794 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set, which TEST publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can TEST be found among the Rust Statistics lists and filters?

The Rust Statistics lists that TEST fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern TEST?

No gather rate appears in the name of TEST. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.

A.10What map is in use on TEST?

The game generates TEST's procedural map at size 3,000, from seed 1. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.11How do you connect to TEST?

Press F1 inside Rust to open the console and enter client.connect 43.204.211.58:25567. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2633,gmrust,cs163794,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp40Max players. It offers 40 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Your game must run protocol 2633 to connect.
cs163794Build. Build 163794 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.